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@@ -26,7 +26,11 @@ LiquidCrystal libraries.
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Usage
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BigCrystal is implemented as a wrapper around an LCD object, created using either the standard or new LiquidCrystal libraries. The lcd object is passed through to the BigCrystal constructor.
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You must install the BigCrystal library into your Arduino library directory. Optionally, you
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can remove the standard LiquidCrystal library and replace it with the New LiquidCrystal library.
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BigCrystal is implemented as a wrapper around an LCD object, created using either the standard or
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new LiquidCrystal libraries. The lcd object is passed through to the BigCrystal constructor.
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BigCrystal exposes all LiquidCrystal public methods and delegates to the underlying object. This
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means that once the BigCrytal object is created, you just need to reference that instance instead
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