Skip to content

Commit f7931d6

Browse files
committed
Update readme
1 parent 84fa851 commit f7931d6

File tree

1 file changed

+10
-10
lines changed

1 file changed

+10
-10
lines changed

README.md

Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -114,16 +114,6 @@ Allows blending poses together, similar to the UE4 [AnimGraph node](https://docs
114114

115115
![Demo](../readme/poseblender-demo.gif?raw=true)
116116

117-
## Animation: Miscellaneous Tools
118-
119-
**Auto-Group Channels**: Groups animation channels by their bone name. Found in the Channel menu in the Dope Sheet or Graph Editor.
120-
121-
**Delete Unavailable Channels**: Deletes location/rotation/scale animation channels locked in the transform panel. Found in the Channel menu in the Dope Sheet or Graph Editor.
122-
123-
**Toggle Bone Lock**: Simple but useful toggle that causes a pose bone to become anchored in world space. Found in Pose → Constraints.
124-
125-
**Reset Stretch To Constraints**: Reset rest length of "Stretch To" constraints in selected bones, or all bones if none are selected. Found in Pose → Constraints.
126-
127117
Has a performance cost, I'll try to optimize it further at some point.
128118

129119
## Animation: Actions Panel
@@ -144,6 +134,16 @@ Panel for quick bone selection if you don't find graphical bone pickers comforta
144134

145135
![Panel](../readme/selectionsets-panel.png?raw=True)
146136

137+
## Animation: Miscellaneous Tools
138+
139+
**Auto-Group Channels**: Groups animation channels by their bone name. Found in the Channel menu in the Dope Sheet or Graph Editor.
140+
141+
**Delete Unavailable Channels**: Deletes location/rotation/scale animation channels locked in the transform panel. Found in the Channel menu in the Dope Sheet or Graph Editor.
142+
143+
**Reset Stretch To Constraints**: Reset rest length of "Stretch To" constraints in selected bones, or all bones if none are selected. Found in Pose → Constraints.
144+
145+
**Toggle Bone Lock**: Simple but useful toggle that causes a pose bone to become anchored in world space. Found in Pose → Constraints.
146+
147147
## Material: Texture Bake
148148

149149
*This tool is disabled by default, enable it in the addon configuration.*

0 commit comments

Comments
 (0)