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@@ -114,16 +114,6 @@ Allows blending poses together, similar to the UE4 [AnimGraph node](https://docs
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## Animation: Miscellaneous Tools
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**Auto-Group Channels**: Groups animation channels by their bone name. Found in the Channel menu in the Dope Sheet or Graph Editor.
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**Delete Unavailable Channels**: Deletes location/rotation/scale animation channels locked in the transform panel. Found in the Channel menu in the Dope Sheet or Graph Editor.
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**Toggle Bone Lock**: Simple but useful toggle that causes a pose bone to become anchored in world space. Found in Pose → Constraints.
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**Reset Stretch To Constraints**: Reset rest length of "Stretch To" constraints in selected bones, or all bones if none are selected. Found in Pose → Constraints.
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Has a performance cost, I'll try to optimize it further at some point.
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## Animation: Actions Panel
@@ -144,6 +134,16 @@ Panel for quick bone selection if you don't find graphical bone pickers comforta
**Auto-Group Channels**: Groups animation channels by their bone name. Found in the Channel menu in the Dope Sheet or Graph Editor.
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**Delete Unavailable Channels**: Deletes location/rotation/scale animation channels locked in the transform panel. Found in the Channel menu in the Dope Sheet or Graph Editor.
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**Reset Stretch To Constraints**: Reset rest length of "Stretch To" constraints in selected bones, or all bones if none are selected. Found in Pose → Constraints.
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**Toggle Bone Lock**: Simple but useful toggle that causes a pose bone to become anchored in world space. Found in Pose → Constraints.
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## Material: Texture Bake
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*This tool is disabled by default, enable it in the addon configuration.*
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