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readme: update
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README.md

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@@ -20,12 +20,13 @@ that uses the same imgui-go version as yours)
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### Defining an animation
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At the moment, there are two implementations of animations:
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- Transition - a smooth transition between two windows/sets of windows e.t.c.
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- [Transition](#transition) - a smooth transition between two windows/sets of windows e.t.c.
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**NOTE** applying this animation to single widgets is not implemented yet and may
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not work as expected.
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- on-hover color change - you can apply this animation to any **single widget**
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- [on-hover color change](#hover-color) - you can apply this animation to any **single widget**
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that `imgui.IsItemHovered` applies for.
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You can specify any style color you want.
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- [Movement](#move) - moves DrawCursor emulating moving an object (`giu.Widget`).
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Lets shortly discuss particular types of animations:
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The argument to the poth renderers is a pointer to Animator.Start (see later)
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so that you can call it to play the animation.
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#### hover color
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#### Hover color
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```go
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func HoverColor(

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