Skip to content
This repository was archived by the owner on Oct 29, 2024. It is now read-only.

Commit 534d387

Browse files
committed
convert instance of "hunk" to "gap"
1 parent 2162134 commit 534d387

File tree

1 file changed

+4
-4
lines changed

1 file changed

+4
-4
lines changed

README.md

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -87,7 +87,7 @@ An arbitrary gap is represented by a Unit Object and an optional multiplier. Arb
8787

8888
### Wildcard gaps
8989

90-
A wildcard hunk is represented by a tilde `~`. Any area within a grid that remains after all of the arbitrary hunks have been calculated will be evenly distributed amongst the wildcards present in a grid.
90+
A wildcard gap is represented by a tilde `~`. Any area within a grid that remains after all of the arbitrary gaps have been calculated will be evenly distributed amongst the wildcards present in a grid.
9191

9292
Due to their flexible nature, wildcards can be used to position a grid. When a single wildcard is placed to the left of a GGN string, it will force the grid to render on the right side. Similarly, a GGN string with wildcards on either end will be centered.
9393

@@ -103,11 +103,11 @@ Due to their flexible nature, wildcards can be used to position a grid. When a s
103103

104104
### Variables
105105

106-
Variables allow you to define and reuse collections of hunks within a grid. Variables are composed of a definition and a call.
106+
Variables allow you to define and reuse collections of gaps within a grid. Variables are composed of a definition and a call.
107107

108108
#### Define
109109

110-
> $<id> = <hunks>
110+
> $<id> = <gaps>
111111
112112
A variable definition is represented by a dollar sign `$`, an optional id, an equals sign, and then a collection of gaps and guides separated by spaces.
113113

@@ -141,7 +141,7 @@ Arbitray, wildcard, and variable gaps can accept a final modifier that will dupl
141141

142142
#### Multiple
143143

144-
A multiple is represented by an asterisk `*` followed by a number. The hunk will be recreated sequentially the number of times specified by the multiple
144+
A multiple is represented by an asterisk `*` followed by a number. The gap will be recreated sequentially the number of times specified by the multiple
145145

146146
#### Examples
147147

0 commit comments

Comments
 (0)