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randomInt.js
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90 lines (82 loc) · 3.39 KB
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import { factory } from '../../utils/factory.js'
import { randomMatrix } from './util/randomMatrix.js'
import { createRng } from './util/seededRNG.js'
import { isMatrix } from '../../utils/is.js'
const name = 'randomInt'
const dependencies = ['typed', 'config', 'log2', '?on']
const simpleCutoff = 2n ** 30n
export const createRandomInt = /* #__PURE__ */ factory(name, dependencies, ({ typed, config, log2, on }) => {
// seeded pseudo random number generator
let rng = createRng(config.randomSeed)
if (on) {
on('config', function (curr, prev) {
if (curr.randomSeed !== prev.randomSeed) {
rng = createRng(curr.randomSeed)
}
})
}
/**
* Return a random integer number larger or equal to `min` and smaller than `max`
* using a uniform distribution.
*
* Syntax:
*
* math.randomInt() // generate either 0 or 1, randomly
* math.randomInt(max) // generate a random integer between 0 and max
* math.randomInt(min, max) // generate a random integer between min and max
* math.randomInt(size) // generate a matrix with random integer between 0 and 1
* math.randomInt(size, max) // generate a matrix with random integer between 0 and max
* math.randomInt(size, min, max) // generate a matrix with random integer between min and max
*
* Examples:
*
* math.randomInt(100) // returns a random integer between 0 and 100
* math.randomInt(30, 40) // returns a random integer between 30 and 40
* math.randomInt([2, 3]) // returns a 2x3 matrix with random integers between 0 and 1
*
* See also:
*
* random, pickRandom
*
* @param {Array | Matrix} [size] If provided, an array or matrix with given
* size and filled with random values is returned
* @param {number} [min] Minimum boundary for the random value, included
* @param {number} [max] Maximum boundary for the random value, excluded
* @return {number | Array | Matrix} A random integer value
*/
return typed(name, {
'': () => _randomInt(0, 2),
number: (max) => _randomInt(0, max),
'number, number': (min, max) => _randomInt(min, max),
bigint: (max) => _randomBigint(0n, max),
'bigint, bigint': _randomBigint,
'Array | Matrix': (size) => _randomIntMatrix(size, 0, 1),
'Array | Matrix, number': (size, max) => _randomIntMatrix(size, 0, max),
'Array | Matrix, number, number': (size, min, max) => _randomIntMatrix(size, min, max)
})
function _randomIntMatrix (size, min, max) {
const res = randomMatrix(size.valueOf(), () => _randomInt(min, max))
return isMatrix(size) ? size.create(res, 'number') : res
}
function _randomInt (min, max) {
return Math.floor(min + rng() * (max - min))
}
function _randomBigint (min, max) {
const width = max - min // number of choices
if (width <= simpleCutoff) { // do it with number type
return min + BigInt(_randomInt(0, Number(width)))
}
// Too big to choose accurately that way. Instead, choose the correct
// number of random bits to cover the width, and repeat until the
// resulting number falls within the width
const bits = log2(width)
let picked = width
while (picked >= width) {
picked = 0n
for (let i = 0; i < bits; ++i) {
picked = 2n * picked + ((rng() < 0.5) ? 0n : 1n)
}
}
return min + picked
}
})