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| 1 | +// This code is for forking. |
| 2 | +// This does not have encryption. |
| 3 | +// If you're gonna fork this, change InputPath ah to your actual file names and change OutpathPath to whatever you want. |
| 4 | + |
| 5 | +using System.Buffers.Text; |
| 6 | +using System.ComponentModel.DataAnnotations; |
| 7 | +using System.IO.Compression; |
| 8 | +using System.Text; |
| 9 | +using System.Xml.Serialization; |
| 10 | + |
| 11 | +class Program |
| 12 | +{ |
| 13 | + static void Main() |
| 14 | + { |
| 15 | + |
| 16 | + // Explained at the start. |
| 17 | + string InputPath = "CCGameManager.dat"; |
| 18 | + string OutputPath = "output.xml"; |
| 19 | + |
| 20 | + // Read raw data of file. |
| 21 | + byte[] rawBytes = File.ReadAllBytes(InputPath); |
| 22 | + // XOR bytes with key 11. |
| 23 | + for (int i = 0; i < rawBytes.Length; i++) |
| 24 | + { |
| 25 | + rawBytes[i] ^= 11; |
| 26 | + } |
| 27 | + |
| 28 | + // Get string from the rawbytes and trim null bytes to not cause problems with base64 decode (if any). |
| 29 | + string base64 = Encoding.ASCII.GetString(rawBytes).TrimEnd('\0'); |
| 30 | + // Change from url-safe to non url-safe. This is because base64 decode requests a non-url safe base64 string. |
| 31 | + base64 = base64.Replace("-", "+").Replace("_", "/"); |
| 32 | + // Convert the base64 decoded result to bytes. |
| 33 | + byte[] compressedBytes = Convert.FromBase64String(base64); |
| 34 | + |
| 35 | + // Get the string from the bytes. |
| 36 | + string xml = GZipDecompress(compressedBytes); |
| 37 | + |
| 38 | + // Write the string to a file with the OutputPath |
| 39 | + File.WriteAllText(OutputPath, xml); |
| 40 | + Console.WriteLine("Over Finally!"); |
| 41 | + } |
| 42 | + |
| 43 | + // Helper function |
| 44 | + static string GZipDecompress(byte[] data) |
| 45 | + { |
| 46 | + // Create a MemoryStream to store the bytes for the GZipStream to read from |
| 47 | + using (MemoryStream input = new MemoryStream(data)) |
| 48 | + // Decompress the data from the memory stream |
| 49 | + using (GZipStream gzip = new GZipStream(input, CompressionMode.Decompress)) |
| 50 | + // Read the data as it gets decompressed |
| 51 | + using (StreamReader reader = new StreamReader(gzip, Encoding.UTF8)) |
| 52 | + { |
| 53 | + return reader.ReadToEnd(); |
| 54 | + } |
| 55 | + } |
| 56 | +} |
| 57 | + |
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