I guess the most basic use-case would be an app, which displays and manipulates 3D-Objects (e.g. DAE) in a SceneView based on ARKit plane-detection.
APIs should include:
- creating and controlling an
ARSCNView-Proxy
- loading 3D-Files via
SCNSceneSource or SCNScene
- accessing and controlling specific
SCNNode
- positioning with
SCNVector3
- animating Nodes with
SCNMorpher
Thank you,
Hendrik.