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Simulation consistency between single (num_envs=1) and parallel (num_envs=K) environments with set_state_dict #1385

@luokuang2001

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@luokuang2001

In my experiments, I have observed behavioral inconsistencies between the CPU and GPU backends.
I would like to verify if PhysX CPU and GPU solvers might produce slightly different contact dynamics, especially for friction-heavy tasks like PushT-v1

If such a discrepancy exists, does this imply that policies (or World Models) trained on data collected from the GPU backend must be evaluated strictly on the GPU backend to ensure valid results?

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