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| 1 | +use bevy::{ |
| 2 | + prelude::{ |
| 3 | + default, shape, App, Assets, Camera3dBundle, Color, Commands, Component, Deref, Handle, |
| 4 | + Mesh, PbrBundle, PointLight, PointLightBundle, Query, Res, ResMut, Resource, |
| 5 | + StandardMaterial, StartupStage, Transform, Vec3, With, |
| 6 | + }, |
| 7 | + time::Time, |
| 8 | + DefaultPlugins, |
| 9 | +}; |
| 10 | +use bevy_oddio::{ |
| 11 | + builtins::sine::{self, Sine}, |
| 12 | + output::spatial::SpatialAudioSink, |
| 13 | + Audio, AudioPlugin, |
| 14 | +}; |
| 15 | +use oddio::{Sample, Spatial, SpatialOptions}; |
| 16 | + |
| 17 | +fn main() { |
| 18 | + App::new() |
| 19 | + .add_plugins(DefaultPlugins) |
| 20 | + .add_plugin(AudioPlugin) |
| 21 | + .add_startup_system(init_assets) |
| 22 | + .add_startup_system_to_stage(StartupStage::PostStartup, setup) |
| 23 | + .add_system(change_velocity) |
| 24 | + .run(); |
| 25 | +} |
| 26 | + |
| 27 | +#[derive(Component)] |
| 28 | +struct Emitter; |
| 29 | + |
| 30 | +#[derive(Resource, Deref)] |
| 31 | +struct SineHandle(Handle<Sine>); |
| 32 | +#[derive(Resource)] |
| 33 | +struct SineSink(Handle<SpatialAudioSink<Sine>>); |
| 34 | + |
| 35 | +fn init_assets(mut commands: Commands, mut assets: ResMut<Assets<Sine>>) { |
| 36 | + let handle = assets.add(Sine); |
| 37 | + commands.insert_resource(SineHandle(handle)); |
| 38 | +} |
| 39 | + |
| 40 | +fn setup( |
| 41 | + mut commands: Commands, |
| 42 | + mut audio: ResMut<Audio<Sample, Sine>>, |
| 43 | + noise: Res<SineHandle>, |
| 44 | + mut meshes: ResMut<Assets<Mesh>>, |
| 45 | + mut materials: ResMut<Assets<StandardMaterial>>, |
| 46 | +) { |
| 47 | + // Note is in A4. |
| 48 | + let handle = audio.play_spatial( |
| 49 | + noise.clone(), |
| 50 | + sine::Settings::new(0.0, 440.0), |
| 51 | + SpatialOptions { |
| 52 | + position: (Vec3::Y * 0.4).into(), |
| 53 | + velocity: Vec3::ZERO.into(), |
| 54 | + radius: 0.5, |
| 55 | + }, |
| 56 | + ); |
| 57 | + commands.insert_resource(SineSink(handle)); |
| 58 | + |
| 59 | + // Listener |
| 60 | + commands.spawn(PbrBundle { |
| 61 | + mesh: meshes.add(Mesh::from(shape::UVSphere { |
| 62 | + radius: 0.2, |
| 63 | + ..default() |
| 64 | + })), |
| 65 | + material: materials.add(Color::GREEN.into()), |
| 66 | + transform: Transform::from_xyz(0.0, 0.0, 0.0), |
| 67 | + ..default() |
| 68 | + }); |
| 69 | + |
| 70 | + // Emitter |
| 71 | + commands |
| 72 | + .spawn(PbrBundle { |
| 73 | + mesh: meshes.add(Mesh::from(shape::UVSphere { |
| 74 | + radius: 0.2, |
| 75 | + ..default() |
| 76 | + })), |
| 77 | + material: materials.add(Color::BLUE.into()), |
| 78 | + transform: Transform::from_xyz(0.0, 0.0, 0.0), |
| 79 | + ..default() |
| 80 | + }) |
| 81 | + .insert(Emitter); |
| 82 | + |
| 83 | + // light |
| 84 | + commands.spawn(PointLightBundle { |
| 85 | + point_light: PointLight { |
| 86 | + intensity: 1500.0, |
| 87 | + shadows_enabled: true, |
| 88 | + ..default() |
| 89 | + }, |
| 90 | + transform: Transform::from_xyz(4.0, 8.0, 4.0), |
| 91 | + ..default() |
| 92 | + }); |
| 93 | + |
| 94 | + commands.spawn(Camera3dBundle { |
| 95 | + transform: Transform::from_xyz(0.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y), |
| 96 | + ..default() |
| 97 | + }); |
| 98 | +} |
| 99 | + |
| 100 | +fn change_velocity( |
| 101 | + sink: Res<SineSink>, |
| 102 | + mut sinks: ResMut<Assets<SpatialAudioSink<Sine>>>, |
| 103 | + time: Res<Time>, |
| 104 | + mut query: Query<&mut Transform, With<Emitter>>, |
| 105 | +) { |
| 106 | + let mut emitter = query.single_mut(); |
| 107 | + |
| 108 | + let x = time.elapsed_seconds_wrapped().sin() as f32 * 3.0; |
| 109 | + let z = time.elapsed_seconds_wrapped().cos() as f32 * 3.0; |
| 110 | + let delta = time.delta_seconds(); |
| 111 | + |
| 112 | + let sink = match sinks.get_mut(&sink.0) { |
| 113 | + Some(sink) => sink, |
| 114 | + None => return, |
| 115 | + }; |
| 116 | + |
| 117 | + let prev_pos = emitter.translation; |
| 118 | + let position = Vec3::new(x, prev_pos.y, z); |
| 119 | + let velocity = Vec3::new( |
| 120 | + (prev_pos.x - position.x) / delta, |
| 121 | + 0.0, |
| 122 | + (prev_pos.z - position.z) / delta, |
| 123 | + ); |
| 124 | + |
| 125 | + emitter.translation = Vec3::new(position.x, position.y, position.z); |
| 126 | + |
| 127 | + sink.control::<Spatial<_>, _>() |
| 128 | + .set_motion(position.into(), velocity.into(), false); |
| 129 | +} |
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