|
9 | 9 | "testing" |
10 | 10 | "time" |
11 | 11 |
|
| 12 | + "github.com/stretchr/testify/assert" |
12 | 13 | "github.com/stretchr/testify/require" |
13 | 14 | ) |
14 | 15 |
|
@@ -166,76 +167,113 @@ func TestPushPullScale(t *testing.T) { |
166 | 167 | } |
167 | 168 |
|
168 | 169 | func TestMoveDeadNodes(t *testing.T) { |
169 | | - nodes := []*nodeState{ |
170 | | - &nodeState{ |
| 170 | + now := time.Now() |
| 171 | + nodeStates := []*nodeState{ |
| 172 | + { |
171 | 173 | State: StateDead, |
172 | | - StateChange: time.Now().Add(-20 * time.Second), |
| 174 | + StateChange: now.Add(-20 * time.Second), |
173 | 175 | }, |
174 | | - &nodeState{ |
| 176 | + { |
175 | 177 | State: StateAlive, |
176 | | - StateChange: time.Now().Add(-20 * time.Second), |
| 178 | + StateChange: now.Add(-20 * time.Second), |
177 | 179 | }, |
178 | | - // This dead node should not be moved, as its state changed |
179 | | - // less than the specified GossipToTheDead time ago |
180 | | - &nodeState{ |
| 180 | + { |
181 | 181 | State: StateDead, |
182 | | - StateChange: time.Now().Add(-10 * time.Second), |
| 182 | + StateChange: now.Add(-10 * time.Second), |
183 | 183 | }, |
184 | | - // This left node should not be moved, as its state changed |
185 | | - // less than the specified GossipToTheDead time ago |
186 | | - &nodeState{ |
| 184 | + { |
187 | 185 | State: StateLeft, |
188 | | - StateChange: time.Now().Add(-10 * time.Second), |
| 186 | + StateChange: now.Add(-10 * time.Second), |
189 | 187 | }, |
190 | | - &nodeState{ |
| 188 | + { |
191 | 189 | State: StateLeft, |
192 | | - StateChange: time.Now().Add(-20 * time.Second), |
| 190 | + StateChange: now.Add(-20 * time.Second), |
193 | 191 | }, |
194 | | - &nodeState{ |
| 192 | + { |
195 | 193 | State: StateAlive, |
196 | | - StateChange: time.Now().Add(-20 * time.Second), |
| 194 | + StateChange: now.Add(-20 * time.Second), |
197 | 195 | }, |
198 | | - &nodeState{ |
| 196 | + { |
199 | 197 | State: StateDead, |
200 | | - StateChange: time.Now().Add(-20 * time.Second), |
| 198 | + StateChange: now.Add(-20 * time.Second), |
201 | 199 | }, |
202 | | - &nodeState{ |
| 200 | + { |
203 | 201 | State: StateAlive, |
204 | | - StateChange: time.Now().Add(-20 * time.Second), |
| 202 | + StateChange: now.Add(-20 * time.Second), |
205 | 203 | }, |
206 | | - &nodeState{ |
| 204 | + { |
| 205 | + State: StateLeft, |
| 206 | + StateChange: now.Add(-20 * time.Second), |
| 207 | + }, |
| 208 | + { |
207 | 209 | State: StateLeft, |
208 | | - StateChange: time.Now().Add(-20 * time.Second), |
| 210 | + StateChange: now.Add(-30 * time.Second), |
| 211 | + }, |
| 212 | + { |
| 213 | + State: StateDead, |
| 214 | + StateChange: now.Add(-30 * time.Second), |
209 | 215 | }, |
210 | 216 | } |
211 | 217 |
|
212 | | - idx := moveDeadNodes(nodes, (15 * time.Second)) |
213 | | - if idx != 5 { |
214 | | - t.Fatalf("bad index") |
| 218 | + tests := []struct { |
| 219 | + name string |
| 220 | + deadNodeReclaimTime time.Duration |
| 221 | + gossipToTheDeadTime time.Duration |
| 222 | + expectedIndex int |
| 223 | + }{ |
| 224 | + { |
| 225 | + name: "Do not reclaim dead nodes when deadNodeReclaimTime is 0", |
| 226 | + deadNodeReclaimTime: 0, |
| 227 | + gossipToTheDeadTime: 15 * time.Second, |
| 228 | + expectedIndex: 8, |
| 229 | + }, |
| 230 | + { |
| 231 | + name: "Reclaim dead nodes when deadNodeReclaimTime is greater than 0", |
| 232 | + deadNodeReclaimTime: 10 * time.Second, |
| 233 | + gossipToTheDeadTime: 15 * time.Second, |
| 234 | + expectedIndex: 5, |
| 235 | + }, |
| 236 | + { |
| 237 | + name: "deadNodeReclaimTime is greater than gossipToTheDeadTime", |
| 238 | + deadNodeReclaimTime: 25 * time.Second, |
| 239 | + gossipToTheDeadTime: 15 * time.Second, |
| 240 | + expectedIndex: 9, |
| 241 | + }, |
215 | 242 | } |
216 | | - for i := 0; i < idx; i++ { |
217 | | - switch i { |
218 | | - case 2: |
219 | | - // Recently dead node remains at index 2, |
220 | | - // since nodes are swapped out to move to end. |
221 | | - if nodes[i].State != StateDead { |
222 | | - t.Fatalf("Bad state %d", i) |
| 243 | + for _, tt := range tests { |
| 244 | + t.Run(tt.name, func(t *testing.T) { |
| 245 | + states := make([]*nodeState, len(nodeStates)) |
| 246 | + copy(states, nodeStates) |
| 247 | + index := moveDeadNodes(states, tt.deadNodeReclaimTime, tt.gossipToTheDeadTime) |
| 248 | + assert.Equal(t, tt.expectedIndex, index) |
| 249 | + for i := 0; i < len(states); i++ { |
| 250 | + t.Logf("Node %d: %s, %v", i, states[i].State.metricsString(), states[i].StateChange) |
223 | 251 | } |
224 | | - case 3: |
225 | | - //Recently left node should remain at 3 |
226 | | - if nodes[i].State != StateLeft { |
227 | | - t.Fatalf("Bad State %d", i) |
| 252 | + reclaimTime := now.Add(tt.deadNodeReclaimTime) |
| 253 | + if tt.gossipToTheDeadTime > tt.deadNodeReclaimTime { |
| 254 | + reclaimTime = now.Add(tt.gossipToTheDeadTime) |
228 | 255 | } |
229 | | - default: |
230 | | - if nodes[i].State != StateAlive { |
231 | | - t.Fatalf("Bad state %d", i) |
| 256 | + |
| 257 | + if tt.deadNodeReclaimTime == 0 { |
| 258 | + for i := 0; i < index; i++ { |
| 259 | + if states[i].State == StateLeft { |
| 260 | + assert.True(t, states[i].StateChange.Before(reclaimTime), "node %d should have been moved", i) |
| 261 | + } |
| 262 | + } |
| 263 | + for i := index; i < len(states); i++ { |
| 264 | + assert.Equal(t, StateLeft, states[i].State) |
| 265 | + } |
| 266 | + } else { |
| 267 | + for i := 0; i < index; i++ { |
| 268 | + if states[i].DeadOrLeft() { |
| 269 | + assert.True(t, states[i].StateChange.Before(reclaimTime), "node %d should have been moved", i) |
| 270 | + } |
| 271 | + } |
| 272 | + for i := index; i < len(states); i++ { |
| 273 | + assert.True(t, states[i].DeadOrLeft()) |
| 274 | + } |
232 | 275 | } |
233 | | - } |
234 | | - } |
235 | | - for i := idx; i < len(nodes); i++ { |
236 | | - if !nodes[i].DeadOrLeft() { |
237 | | - t.Fatalf("Bad state %d", i) |
238 | | - } |
| 276 | + }) |
239 | 277 | } |
240 | 278 | } |
241 | 279 |
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