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project.godot
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69 lines (48 loc) · 1.52 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Augma Link"
run/main_scene="res://resources/scenes/main/world.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
boot_splash/bg_color=Color(1, 1, 1, 1)
boot_splash/image="res://augma_icon.png"
boot_splash/fullsize=false
config/icon="res://icon.svg"
boot_splash/minimum_display_time=2000
[autoload]
MusicMeta="*res://addons/MusicMeta/MusicMeta.gd"
UserSettingsManager="*res://autoloads/UserSettingsManager.gd"
NotificationController="*res://autoloads/NotificationController.gd"
[display]
window/stretch/mode="viewport"
window/stretch/aspect="expand"
window/handheld/orientation=6
window/vsync/vsync_mode=2
[dotnet]
project/assembly_name="ordinal_scale_android_support"
[editor_plugins]
enabled=PackedStringArray("res://addons/MusicMeta/plugin.cfg", "res://addons/TextureRectRounded/plugin.cfg")
[file_customization]
folder_colors={
"res://resources/": "blue",
"res://resources/scenes/": "red",
"res://resources/scenes/applications/": "orange",
"res://resources/scripts/": "teal"
}
[global_group]
current_top_app=""
global_controller=""
notification_essentials=""
[gui]
theme/default_font_antialiasing=2
[rendering]
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true
[xr]
openxr/extensions/hand_tracking=false