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Incorrect rom allocation on alt64/altra64 on ed64 #22

@ariahiro64

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@ariahiro64

some larger roms like the legend of zelda 1 don't read the last couple bytes and crash on alt64 and altra64. I have a getto solution (adding padding to the end of the rom). most users wont expect to do that tho. gb64 doesn't have that issue.

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