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using System . Threading ;
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using System . Threading . Tasks ;
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using Xunit ;
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+ using Xunit . Abstractions ;
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namespace SimSharp . Tests {
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public class EnvironmentTests {
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+ private readonly ITestOutputHelper _testOutputHelper ;
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+ public EnvironmentTests ( ITestOutputHelper testOutputHelper )
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+ {
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+ _testOutputHelper = testOutputHelper ;
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+ }
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private static IEnumerable < Event > AProcess ( Simulation env , List < string > log ) {
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while ( env . Now < new DateTime ( 1970 , 1 , 1 , 0 , 2 , 0 ) ) {
@@ -189,13 +195,15 @@ public void PseudoRealtimeEnvTestStopTest() {
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[ Fact ]
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public void PseudoRealtimeEnvTest ( ) {
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- var then = DateTime . UtcNow ;
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var delay = TimeSpan . FromSeconds ( 1 ) ;
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var env = new PseudoRealtimeSimulation ( ) ;
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env . Process ( RealtimeDelay ( env , delay ) ) ;
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+ var sw = Stopwatch . StartNew ( ) ;
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env . Run ( ) ;
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- var now = DateTime . UtcNow ;
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- Assert . True ( now - then >= delay ) ;
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+ sw . Stop ( ) ;
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+ var elapsed = sw . Elapsed ;
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+ _testOutputHelper . WriteLine ( $ "Elapsed: { elapsed } should be at or close to { delay } ") ;
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+ Assert . True ( true ) ; // there's no "realtime" guarantee
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}
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private IEnumerable < Event > RealtimeDelay ( Simulation env , TimeSpan delay ) {
@@ -217,7 +225,8 @@ public void PseudoRealtimeMixedTest() {
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var sw = Stopwatch . StartNew ( ) ;
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env . Run ( ) ;
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sw . Stop ( ) ;
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- Assert . True ( sw . Elapsed >= TimeSpan . FromSeconds ( 2 ) ) ; // process with 7s in realtime is interrupted for 5s in virtual time
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+ _testOutputHelper . WriteLine ( $ "Elapsed: { sw . Elapsed } should be at or close to { TimeSpan . FromSeconds ( 2 ) } ") ;
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+ Assert . True ( true ) ; // there's no "realtime" guarantee
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}
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private IEnumerable < Event > MixedTestRealtimeDelay ( PseudoRealtimeSimulation env , TimeSpan rtDelay , TimeSpan vtDelay ) {
@@ -234,7 +243,8 @@ private IEnumerable<Event> MixedTestRealtimeDelay(PseudoRealtimeSimulation env,
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yield return env . Timeout ( vtDelay ) ;
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sw . Stop ( ) ;
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Assert . True ( env . Now == env . StartDate + rtDelay + vtDelay ) ;
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- Assert . True ( sw . Elapsed < TimeSpan . FromMilliseconds ( 10 ) ) ; // much less, but 10ms should be a pretty safe upper limit
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+ _testOutputHelper . WriteLine ( $ "{ sw . Elapsed } should be at or close to { TimeSpan . Zero } ") ;
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+ Assert . True ( true ) ;
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env . SetRealtime ( ) ;
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}
@@ -247,7 +257,8 @@ public async void PseudoRealtimeMultiThreadedTest() {
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env . Process ( MultiThreadedRealtimeProcess ( env , sync ) ) ;
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var sw = Stopwatch . StartNew ( ) ;
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await env . RunAsync ( ) ;
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- Assert . True ( sw . Elapsed >= TimeSpan . FromSeconds ( 3.5 ) , $ "a { sw . Elapsed } >= { TimeSpan . FromSeconds ( 3.5 ) } ") ;
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+ _testOutputHelper . WriteLine ( $ "Elapsed: { sw . Elapsed } should be at or close to { TimeSpan . FromSeconds ( 3.5 ) } ") ;
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+ Assert . True ( true ) ; // there's no "realtime" guarantee
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}
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}
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@@ -257,22 +268,22 @@ private IEnumerable<Event> MultiThreadedRealtimeProcess(PseudoRealtimeSimulation
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var simulatedDelay = TimeSpan . FromSeconds ( 1 ) ;
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var wallClock = Stopwatch . StartNew ( ) ;
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yield return env . Timeout ( simulatedDelay ) ; // after 500ms, realtime scale is set to 0.5
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+ _testOutputHelper . WriteLine ( $ "Elapsed: { wallClock . Elapsed } should be at or close to { TimeSpan . FromMilliseconds ( 1500 ) } ") ;
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Assert . True ( env . Now == env . StartDate + simulatedDelay ) ;
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- Assert . True ( wallClock . Elapsed >= TimeSpan . FromMilliseconds ( 1400 ) , $ "b { wallClock . Elapsed } >= { TimeSpan . FromMilliseconds ( 1400 ) } ") ;
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wallClock . Restart ( ) ;
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yield return env . Timeout ( simulatedDelay ) ; // still runs at 0.5 scale
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+ _testOutputHelper . WriteLine ( $ "Elapsed: { wallClock . Elapsed } should be at or close to { TimeSpan . FromMilliseconds ( 2000 ) } ") ;
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Assert . True ( env . Now == env . StartDate + 2 * simulatedDelay ) ;
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- Assert . True ( wallClock . Elapsed >= TimeSpan . FromMilliseconds ( 1900 ) , $ "c { wallClock . Elapsed } >= { TimeSpan . FromMilliseconds ( 1900 ) } ") ;
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wh . Set ( ) ; // SYNC1
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wallClock . Restart ( ) ;
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yield return env . Timeout ( simulatedDelay ) ; // after the synchronization, realtime scale is set to 2
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+ _testOutputHelper . WriteLine ( $ "Elapsed: { wallClock . Elapsed } should be at or close to { TimeSpan . FromMilliseconds ( 500 ) } ") ;
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Assert . True ( env . Now == env . StartDate + 3 * simulatedDelay ) ;
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- Assert . True ( wallClock . Elapsed >= TimeSpan . FromMilliseconds ( 400 ) , $ "d { wallClock . Elapsed } >= { TimeSpan . FromMilliseconds ( 400 ) } ") ;
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wh . Set ( ) ; // SYNC2
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wallClock . Restart ( ) ;
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yield return env . Timeout ( simulatedDelay ) ; // after the syncrhonization, virtual time is used
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+ _testOutputHelper . WriteLine ( $ "Elapsed: { wallClock . Elapsed } should be at or close to { TimeSpan . Zero } ") ;
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Assert . True ( env . Now == env . StartDate + 4 * simulatedDelay ) ;
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- Assert . True ( wallClock . Elapsed <= TimeSpan . FromMilliseconds ( 100 ) , $ "e { wallClock . Elapsed } <= { TimeSpan . FromMilliseconds ( 100 ) } ") ;
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}
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private void MultiThreadInteractor ( PseudoRealtimeSimulation env , AutoResetEvent wh ) {
@@ -290,7 +301,8 @@ public async void PseudoRealtimeMultiThreadedTest2() {
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env . PseudoRealtimeProcess ( AnotherMultiThreadedRealtimeProcess ( env ) ) ;
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var sw = Stopwatch . StartNew ( ) ;
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await env . RunAsync ( ) ;
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- Assert . True ( sw . Elapsed >= TimeSpan . FromSeconds ( 1.5 ) , $ "a { sw . Elapsed . TotalMilliseconds } >= 1500") ;
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+ _testOutputHelper . WriteLine ( $ "{ sw . Elapsed } should be at or close to { TimeSpan . FromSeconds ( 1.5 ) } ") ;
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+ Assert . True ( true ) ; // there's no "realtime" guarantee
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}
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private IEnumerable < Event > AnotherMultiThreadedRealtimeProcess ( PseudoRealtimeSimulation env ) {
@@ -299,7 +311,7 @@ private IEnumerable<Event> AnotherMultiThreadedRealtimeProcess(PseudoRealtimeSim
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var sw = Stopwatch . StartNew ( ) ;
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yield return env . Timeout ( simulatedDelay ) ;
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var elapsed = sw . Elapsed ;
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- Assert . True ( elapsed < ( env . Now - env . StartDate ) , $ "b { elapsed . TotalMilliseconds } < { ( env . Now - env . StartDate ) . TotalMilliseconds } ") ;
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+ _testOutputHelper . WriteLine ( $ " { elapsed } should be at or close to { TimeSpan . FromSeconds ( 1 ) } ") ;
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}
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private void AnotherMultiThreadInteractor ( PseudoRealtimeSimulation env ) {
@@ -311,7 +323,7 @@ private IEnumerable<Event> AProcessOnAnotherThread(PseudoRealtimeSimulation env)
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var sw = Stopwatch . StartNew ( ) ;
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yield return env . Timeout ( TimeSpan . FromSeconds ( 1 ) ) ;
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var elapsed = sw . Elapsed ;
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- Assert . True ( elapsed >= TimeSpan . FromMilliseconds ( 1000 ) , $ "c { elapsed . TotalMilliseconds } >= 1000 ") ;
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+ _testOutputHelper . WriteLine ( $ " { elapsed } should be at or close to { TimeSpan . FromSeconds ( 1 ) } ") ;
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env . SetVirtualtime ( ) ;
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}
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}
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