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pages/index.tsx

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@@ -80,7 +80,7 @@ export default function Home({ allPostsData, description, words }) {
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I really enjoy games (chess, scrabble, sudoku), puzzles, and solvers. I built my <Link href="/building-my-own-chess-engine">own chess engine</Link>, and created visualizations for understanding <Link href="/visualizing-chess-bitboards">how bitboards can be used to store chess game state</Link>. I built a <Link href="/building-and-solving-sokoban">Sokoban solver</Link>. I wrote about <Link href="/building-game-prototypes-with-love">building game prototypes in Lua</Link>, how to <Link href="/2d-multiplayer-from-scratch">build 2D multiplayer from scratch</Link>, a daily puzzle game I designed called <Link href="/how-i-made-queuedle">Queuedle</Link>, a <Link href="/solving-queuedle">solver for it</Link>, and some <Link href="/generating-mazes">maze generation algorithms</Link>.
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I really enjoy games (chess, scrabble, sudoku), puzzles, and solvers. I built my <Link href="/building-my-own-chess-engine">own chess engine</Link>, and created visualizations for understanding <Link href="/visualizing-chess-bitboards">how bitboards can be used to store chess game state</Link>. I also built a <Link href="/building-and-solving-sokoban">Sokoban solver</Link>. I wrote about <Link href="/building-game-prototypes-with-love">building game prototypes in Lua</Link>, how to <Link href="/2d-multiplayer-from-scratch">build 2D multiplayer from scratch</Link>, a daily puzzle game I designed called <Link href="/how-i-made-queuedle">Queuedle</Link>, a <Link href="/solving-queuedle">solver for it</Link>, and some <Link href="/generating-mazes">maze generation algorithms</Link>.
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My favorite solver I've worked on is <Link href="/solving-nyt-pips-puzzle">for The New York Times' Pips puzzle</Link>.

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