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Quest 2 Oculus / Open XR Issues Rendering in Right Eye #52

@sargrvb

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@sargrvb

Hey guys, hoping this git is still alive. I ran into an issue after some experimenting in unity. Putting the default Monitor Board in my scene ended up working fine until something in my scene switched. Unfortunately, I wasn't able to pin down exactly what causes the issue, but it appears as if the shader isn't rendering out of the right eye. I googled around and discovered this was a persistent bug usually relating to one of two things:

A. Single pass vs Multi Pass. I tried both, still no luck with the prefab.

B. Shader not supported in VR / not set up for stereo camera. I'm not sure how to modify the files to fit with my game, but I'm actively trying to figure it out.

Is there anyone here experiencing the same issue?
For now, I just ended up switching materials, but that gets rid of most of the functions like bend, culling etc. It would be nice to have a shader that worked in the demo rather than having to modify my own. I'll keep looking around in the meantime and see if I can find a solution that's more permanent.

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