Commit 3a9ecba
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Set the texture to filterable
wgpu doesn't yet validate this but Chrome does and complains with:
Texture binding (group:0, binding:2) is TextureSampleType::UnfilterableFloat but used statically with a sampler (group:0, binding:1) that's SamplerBindingType::Filtering
- While validating fragment stage (module: [ShaderModule "Glyph Shader"], entryPoint: fs_main).
- While validating fragment state.
- While calling [Device].CreateRenderPipeline([RenderPipelineDescriptor]).1 parent 2207dd1 commit 3a9ecba
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