Fix half pixel getting applied twice to reverse Z vertex shaders. #340
Workflow file for this run
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| name: validate-internal | |
| on: | |
| push: | |
| branches: | |
| - main | |
| pull_request: | |
| types: [opened, synchronize] | |
| jobs: | |
| build: | |
| if: github.event_name == 'push' || github.repository == github.event.pull_request.head.repo.full_name | |
| uses: ./.github/workflows/validate.yml | |
| secrets: inherit |