How to properly setup helix for godot 4.0.2(gdscript) in windows #6701
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I've followed the 'how to setup default languages server', and it doesn't seem to work. I tried manually connecting to the lsp, with ncat in powershell, and it did connect successfully, and godot editor output shows "[LSP] Connection Taken". But when I open the project with helix, the ncat command from languages.toml is not executing or got some problem? there is no confirmation of LSP connection in the godot output. #6190 (comment) this seems more like a workaround then an answer. |
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I has update godot part of how to setup default languages server . Edit config file [language-server.godot]
command = "ncat" # or nc
args = [ "127.0.0.1", "6005"]
[[language]]
name = "gdscript"
language-servers = ["godot"] |
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I was wrong. helix 23.05 has use old
languages.toml
lsp takes message only after the godot project is opened.