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| 1 | +/** |
| 2 | + * Load and add venue data on the map. |
| 3 | + * |
| 4 | + * @param {H.Map} map A HERE Map instance |
| 5 | + */ |
| 6 | +function addVenueToMap(map) { |
| 7 | + // Get instance of venues service using valid apikey for venues |
| 8 | + const venuesService = platform.getVenuesService({ apikey: 'QICW7garcjxE7C7sSguJcNolMZXqYCJ9m5o6Qq3ygjg' }); |
| 9 | + |
| 10 | + // Venues provider interacts with tile layer to visualize and control the venue map |
| 11 | + const venuesProvider = new H.venues.Provider(); |
| 12 | + |
| 13 | + // Venues service provides a loadVenue method |
| 14 | + venuesService.loadVenue(7348).then((venue) => { |
| 15 | + // add venue data to venues provider |
| 16 | + venuesProvider.addVenue(venue); |
| 17 | + venuesProvider.setActiveVenue(venue); |
| 18 | + |
| 19 | + // create a tile layer for the venues provider |
| 20 | + map.addLayer(new H.map.layer.TileLayer(venuesProvider)); |
| 21 | + |
| 22 | + // optionally select drawing/level |
| 23 | + venue.setActiveDrawing(7880); |
| 24 | + |
| 25 | + // create level control |
| 26 | + const levelControl = new H.venues.ui.LevelControl(venue); |
| 27 | + ui.addControl('level-control', levelControl); |
| 28 | + |
| 29 | + // create drawing control: |
| 30 | + const drawingControl = new H.venues.ui.DrawingControl(venue); |
| 31 | + ui.addControl('drawing-control', drawingControl); |
| 32 | + }); |
| 33 | +} |
| 34 | + |
| 35 | +/** |
| 36 | + * Boilerplate map initialization code starts below: |
| 37 | + */ |
| 38 | + |
| 39 | +// Step 1: initialize communication with the platform |
| 40 | +// In your own code, replace variable window.apikey with your own apikey |
| 41 | +var platform = new H.service.Platform({ |
| 42 | + apikey: window.apikey |
| 43 | +}); |
| 44 | +var defaultLayers = platform.createDefaultLayers(); |
| 45 | + |
| 46 | +// Step 2: initialize a map |
| 47 | +var map = new H.Map(document.getElementById('map'), defaultLayers.vector.normal.map, { |
| 48 | + zoom: 18, |
| 49 | + center: { lat: 47.452353, lng: 8.562455 }, |
| 50 | + pixelRatio: window.devicePixelRatio || 1 |
| 51 | +}); |
| 52 | + |
| 53 | +// add a resize listener to make sure that the map occupies the whole container |
| 54 | +window.addEventListener('resize', () => map.getViewPort().resize()); |
| 55 | + |
| 56 | +// Step 3: make the map interactive |
| 57 | +// MapEvents enables the event system |
| 58 | +// Behavior implements default interactions for pan/zoom (also on mobile touch environments) |
| 59 | +var behavior = new H.mapevents.Behavior(new H.mapevents.MapEvents(map)); |
| 60 | + |
| 61 | +// Step 4: create the default UI component, for displaying bubbles |
| 62 | +var ui = H.ui.UI.createDefault(map, defaultLayers); |
| 63 | + |
| 64 | +// Step 5: load venue data |
| 65 | +addVenueToMap(map); |
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