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Would anyone like to use a script for populating node properties from mapped LDtk variables that I've created? #57

@Yogeb-tech

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@Yogeb-tech

Hello!

I'm a big fan of the Godot LDtk importer and use it regularly. However, I often found myself writing repetitive boilerplate code in the post_import script to instantiate scenes and map LDtk entity fields to Godot node properties.

I wanted to skip the tedious process of manually coding each entity creation in LDtk's post_import script. My solution automatically syncs any attribute from an LDtk entity to a variable on your Godot node, so long as the script variable names match LDTK field names. I would like to see if others would be interested in this tool.

Documentation for the entity-importer tool is here

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