Skip to content

Commit ce97285

Browse files
committed
feat: disable buttons on reset and enable after loading file
1 parent 9d1e268 commit ce97285

File tree

1 file changed

+20
-2
lines changed

1 file changed

+20
-2
lines changed

src/main_scene/main_scene.cpp

Lines changed: 20 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -28,10 +28,16 @@ void MainScene::_notification(int p_what) {
2828
}
2929

3030
solve_button = get_node<Button>("UI/SolveButton");
31-
if (solve_button) solve_button->connect("pressed", Callable(this, "_on_solve_button_pressed"));
31+
if (solve_button){
32+
solve_button->connect("pressed", Callable(this, "_on_solve_button_pressed"));
33+
solve_button->set_disabled(true);
34+
}
3235

3336
reset_button = get_node<Button>("UI/ResetButton");
34-
if (reset_button) reset_button->connect("pressed", Callable(this, "_on_reset_button_pressed"));
37+
if (reset_button) {
38+
reset_button->connect("pressed", Callable(this, "_on_reset_button_pressed"));
39+
reset_button->set_disabled(true);
40+
}
3541

3642
load_button = get_node<Button>("UI/LoadButton");
3743
if (load_button) load_button->connect("pressed", Callable(this, "_on_load_button_pressed"));
@@ -262,6 +268,15 @@ Vector3 MainScene::_get_3d_position_for_piece_coords(const Coordinates& piece_to
262268

263269
void MainScene::_on_reset_button_pressed() {
264270
UtilityFunctions::print("Reset button pressed!");
271+
_clear_all_cars();
272+
time_label->set_text("Time: 0.0s");
273+
current_solution.moves.clear();
274+
current_move_index = -1;
275+
is_animating_solution = false;
276+
is_searching = false;
277+
is_solved = false;
278+
if(solve_button) solve_button->set_disabled(true);
279+
if(reset_button) reset_button->set_disabled(true);
265280
}
266281

267282
void MainScene::_on_algo_button_selected(int index) {
@@ -315,6 +330,9 @@ void MainScene::_on_load_file_selected(const String& path) {
315330
if (load_input(path, pieces, board)) {
316331
Utils::print_board(board, pieces);
317332

333+
solve_button->set_disabled(false);
334+
reset_button->set_disabled(false);
335+
318336
_clear_all_cars();
319337
for (const auto& piece_data : this->pieces) {
320338
_spawn_piece_as_car(piece_data);

0 commit comments

Comments
 (0)