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README.md

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@@ -132,7 +132,7 @@ Sometimes `object.detonate` is set to `false` so quickly that the explosion neve
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| `fake_explosions_group` | `String` | Renames the group's name of the fake explosion particles. |
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This project provides an extra script for creating fake explosion particles........
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This project provides an extra script for creating [fake explosion particles](https://github.com/hiulit/Godot-3-2D-Fake-Explosion-Particles). That script uses a group name to be able to find the fake explosion particles more easily.
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### Debug mode
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