Let us change suggested entity name at creation (automations, scripts, helpers) #12689
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BoneheadFraggle
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Automations / scripts / scenes
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Every time I create an automation, script or helper, I need to edit the recently created entity to adjust the entity name (entity_id).
A main reason for this is that I want all my entity names to be in English since HA cant handle national characters anyway.
So typically I name a automation "Lås upp bakdörr om entrédörren öppnas", but then I need to change the entity name to "automation.unlock_back_door_when_main_door_opens".
Why? Part because it is easier to share stuff in English and part to avoid confusion since some words really mean something different in swedish when you remove "the dots".
"Bäck" and "back" in Swedish are really two very different things, so it makes no sense to use it.
So, I think it would be really nice if we could edit all stuff at once, already when creating an entity.
For helpers, instead of this:

We could use a version of this:

We could have the default as it is today, and maybe hide the entity_id, area and entity state below an Advanced tab or selection like today's edit dialog.
For automations, I think we now need to open automations.yaml and edit the entity name there for automations created in the GUI.
That is not very intuitive. If you don't edit the entity_id of a duplicated automation where you duplicate it to get the logics, and then use it for something else - then you will very soon have a total mess with inconsistencies between your automation's names and entity_id's.
I think all of this could be solved by just letting us edit the entity_id in the GUI at creation and while editing for all types of objects that can be handled in the GUI.
Thoughts?
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