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@vunnies these would need to be binary states (on/off, true/false) so for me I have a templated entity called "batteries low" that triggers when batteries hit 10% let's say |
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I have a question about the "problem" state in the room summary card. I have added a couple of problem labels to the room as suggested in the doc's to the battery state of a couple of switches
I know the battery's are compleet full except for one yet all the Icons on the summary card stay red as showing a problem.
What are the criteria for the card to check the state.?
Vincent

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