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feat: drop Unity 2021 support (#1288)
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.github/workflows/linux-test.yml

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- ubuntu-22.04
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unityVersion:
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- 2022.3.34f1
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- 2021.3.33f1
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steps:
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- name: Install UnityEditor
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run: |

.github/workflows/macos-test.yml

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- macos-13
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unity:
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- { version: "2022.3.34f1", changeset: "4886f5360533" }
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- { version: "2021.3.33f1", changeset: "ee5a2aa03ab2" }
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steps:
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- name: Install UnityEditor
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run: |

.github/workflows/windows-test.yml

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- windows-2019
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unity:
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- { version: "2022.3.34f1", changeset: "4886f5360533" }
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- { version: "2021.3.33f1", changeset: "ee5a2aa03ab2" }
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steps:
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- name: Install UnityHub
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uses: crazy-max/ghaction-chocolatey@v3

Packages/com.github.homuler.mediapipe/package.json

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"version": "0.15.0",
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"displayName": "MediaPipe Unity Plugin",
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"description": "A Unity Plugin to run MediaPipe CalculatorGraph",
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"unity": "2021.3",
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"unity": "2022.3",
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"author": {
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"name": "homuler"
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},

README.md

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# MediaPipe Unity Plugin
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This is a Unity (>= 2021.3) [Native Plugin](https://docs.unity3d.com/Manual/NativePlugins.html) to use [MediaPipe](https://github.com/google/mediapipe) (0.10.14).
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This is a Unity (>= 2022.3) [Native Plugin](https://docs.unity3d.com/Manual/NativePlugins.html) to use [MediaPipe](https://github.com/google/mediapipe) (0.10.14).
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The goal of this project is to port the MediaPipe API (C++) _one by one_ to C# so that it can be called from Unity.\
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This approach may sacrifice performance when you need to call multiple APIs in a loop, but it gives you the flexibility to use MediaPipe instead.

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