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Multiple 3D pose from different angles as input and paint the texture to the generated model #67

@RayShing

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@RayShing

Hello, I am currently working on building an live interactive volumetric video streaming system. The setup is that, on both sides, we have multiple depth cameras to capture user's movements, each camera is attached with a Jetson edge device to process the data. Each user will wear HoloLens 2. What we want to do is to stream the other user's movements to this user's headset, on both sides. Thus, it can be an live interactive volumetric video system.

An example of volumetric video can be found here: https://www.youtube.com/watch?v=i4a6fxqP1nM, whose paper is https://arxiv.org/pdf/2007.13988.pdf

In order to reduce the size of data transmission, we now have a idea that for the first frame, we transmit the whole 3D model. While for the rest frame, in the sender side, we only transmit the skeleton information. On the receiver side, we use the updated skeleton information, plus the whole 3D model transmitted in the previous frame, to reconstruct the 3D model in the current frame. It is okay that if we need to transmit the whole 3D model from time to time. But the most of frames should only transmit the skeleton information.

I have done extensively literature survey and find that your work is the most relevant one that we can leverage. I now have some questions that would like to discuss with you.

1.In our setup, we use multiple depth cameras to capture movements from different angles. Thus, our input can be multiple 3D pose, instead of single one. How to feed these multiple poses into Pose2Mesh at the same time?
2. It seems that the generated 3D model from Pose2Mesh contains only the geometry, not the texture. But we also need the texture in order to have a photo-realistic model. Is there any way or idea to paint the texture on the generated model based on the whole 3D model transmitted in the previous frame?
3. Do you know any related papers that similar with our idea, especially in the CV/CG community? I am working on system/networking community so I am not very familiar with the papers in CV/CG community. Given that you are expertise in this area, I am wondering maybe you know some other papers that we could learn from them.

Thank you for your time. Any suggestions and comment is truly appreciable.

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