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Hello,
Is there a way to keep the output sprite size fixed? My game objects use world sizes based on the sprite dimensions. I’m prototyping with multiple input sheets that have different sizes, but I want the final output sprite to always have a consistent width, regardless of the input sheet’s rectangle parameters.
Using a scaling transform works, but it means I have to adjust the scale for every input size. This becomes especially inconvenient with auto-cropping—for example, the attached sheet doesn’t use the full grid squares, so spright autocrops the empty space which is amazing but scale will have account for the auto cropping as well.
Thank you very much
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