Releases: hrydgard/ppsspp
v0.9.9
PSSPP 0.9.9 has been a long time coming but it's finally here! Here's the usual list of what's new:
- CLUT (paletted) texturing from framebuffers supported, fixing many graphical issues like the shadows in Final Fantasy: Type-0
- More types of framebuffer copies are now handled correctly, fixing a variety of graphical issues, like the sun in Burnout and many more
- Better savedata compatibility with the real PSP
- Support for more codecs used by "Custom BGM" and sometimes regular music in games: MP3, AAC
- PMP video format support
- Implemented some strange blending modes like ABSDIFF as shaders, fixing the outlines in DBZ Tag Team and more.
- Emulation of the vrot CPU instruction improved - it caused cracks in FF3 graphics before
- Many bugfixes around the UI, touch D-pad now works better when scaled large
- Workaround implemented to support Star Ocean's stencil trickery as efficiently as possible on all platforms
- Major corrections to module loading and memory management, fixing further games
- Bulgarian and Thai language translations were contributed
- Many, many more game fixes and bug fixes
Please note that some of the new graphical fixes may cause slowdown in some games. If you are OK with the previous glitches and want to play at the previous speed, there's a new option "Disable slow effects" for you. Also try the new Display Resolution setting.
v0.9.8
Xperia fix and more
PPSSPP 0.9.8 is now available!
- OpenGL ES 3 detection bug on Xperia devices fixed, graphics work again.
- More accurate audio mixing and emulation
- Software rendering and display list performance improvements
- Workaround for timing issue hanging Crash Tag Team Racing
- Galician language
- Built-in ARM disassembler improvements (dev feature)
- Fix for immersive mode volume key issue on Android Kitkat
- And more minor tweaks and fixes as always.
v0.9.7.2
One more release, fixing drastic slowdowns in a couple of games.
NOTE: The Windows version of 0.9.7 requires new runtime DLLs.
v0.9.7.1
An annoying rotation lock bug slipped through, and haptic feedback was broken. Both have been fixed.
NOTE: The Windows version of 0.9.7 requires new runtime DLLs.
v0.9.7
Another release! More fixes and compatibility, and various little features. Here's the list:
- Several scheduling and audio fixes, fixing black screens in Yu Gi Oh games among other things.
- Screen rotation and immersive mode support on Android
- Large improvements to the software renderer (still not really playable, but looks right more often than not)
- New VPL allocator and bugfixes, fixing Pangya Golf performance problems.
- Some mpeg/video playback fixes, fixing Parappa The Rapper and others. Some issues remain.
- Fix save state bugs causing incompatibility between 32 and 64-bit platforms.
- Symbol map/debugger improvements
- Depth buffer copy, fixing Jeanne D'arc. May cause minor slowdowns though, this will be worked around in the future.
- MsgDialog fixes. Saving fixed in numerous games.
- Initial multitouch support on Windows 8 for on-screen controls.
Please note that it often takes a few hours to roll out an update on Google Play, so you may not see it there immediately.
NOTE: The Windows version of 0.9.7 requires new runtime DLLs.
v0.9.6
That's right, it's here, in good time for the holidays! This time the main focus has been on speed improvements, but there has obviously been quite a few bug fixes as well, and a new lighter look for the on screen touch controls. Enjoy! And if you're having fun, don't forget to support the project by buying the Gold version.
- Large general speed improvements and assorted bug fixes
- "Software Skinning" option which speeds up many games with animated 3D characters
(but may slow down a few, like Monster Hunter - experiment with turning it off) - Various fixes around stencil/alpha, reducing glow problems in Wipeout and Gods Eater Burst.
- Timing improvements making more games run at the correct FPS, also fixing some audio issues
- More debugger features
- Better looking and individually resizable touch controls
- Automatic install of games from ZIP files, like demos and many homebrew.
- Software renderer improvements
- VERY basic ad-hoc online play support, to be improved in future versions.
- And more...
Please note that it often takes a few hours to roll out an update on Google Play, so you may not see it there immediately.
v0.9.5
PPSSPP one year anniversary - 0.9.5 released!
Two months since the last release, and today's the 1-year anniversary of the PPSSPP project! What better day to release a new version?
While nothing is perfect, there have been plenty of improvements since the last one, much thanks to all our contributors! Here's a shortlist of top new features:
- Atrac3+ plugin no longer required! Thanks Maxim for hard reverse-engineering work
- Many, many emulation fixes, including:
- bezier/spline curve support, fixing Loco Roco and others
- stencil clear emulation, fixing Final Fantasy IV text
- Android-x86 support
- Post-processing shaders like FXAA, scanlines, vignette
- More solid save states (we will try to keep them working from now on. Save states only upgrade forward, not backward to older versions though)
- Change render resolution independently of window size
- Massive debugger improvements on Windows, by Kingcom and unknownbrackets (GE)
- Win32 menu bar is now translatable. Language changes are applied instantly.
- Win32: Ability to store PPSSPP's config files and memory stick files in places other than the same directory
- Qt audio fixed, Symbian audio and ffmpeg is now threaded for more consistent media processing
- Haptic feedback support for mobile devices
- Accurate system information for mobile devices
- Analog controller support for Blackberry
- Windows installer (coming soon)
Enjoy!
v0.9.1
0.9 was a big release and a couple of bad bugs slipped through, including a crash bug in the settings menu and a bug that turned on error reporting for everyone, which is a bit much for our server. So 0.9.1 is just a boring bugfix release, but please install it! :)
v0.9
Nearly two months of no release are over, and a new PPSSPP is out. As always, there have been incredible progress:
- Much improved control mapping, and autoconfig for a few devices like Shield
- Large speed boosts in many games
- Improved touchscreen control latency, important for rhythm games
- Huge improvements to our internal PSP debugger by Kingcom!
- A number of new games became compatible, such as Final Fantasy Tactics which just has some audio issues left.
- A completely redesigned user interface, unlike the previous static one this one can grow with the emulator and has keyboard/controller navigation support, for the full lean-back experience!
- Improved frameskipping, increasing playability on slower devices.
So get downloading and enjoy! And thank all the contributors for their incredible work.
The Android version will automatically upgrade during the next few hours if you installed it from Google Play.
v0.8.1
0.8.1 is pretty much just a crash fix release, fixing a couple of possible crashes around downloading the Atrac3+ plugin.
For more info see the 0.8 post below :)