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We only want the world to be loaded, generated and updated in relevant parts (around players and "chunk loading" to allow for "hot spots" like spawn area).
To achieve this, we need to find solutions to :
- determine the range of interest
- save entities (SpatialOS entities, including our version of MC Chunks)
- load entities
We can have a much higher range compared to vanilla, but we still can't have it be infinite.
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