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@@ -53,6 +53,7 @@ Please also check out our [Community Scripts](https://github.com/huggingface/dif
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| Stable Diffusion Mixture Tiling Pipeline SD 1.5 | A pipeline generates cohesive images by integrating multiple diffusion processes, each focused on a specific image region and considering boundary effects for smooth blending |[Stable Diffusion Mixture Tiling Pipeline SD 1.5](#stable-diffusion-mixture-tiling-pipeline-sd-15)|[](https://huggingface.co/spaces/albarji/mixture-of-diffusers)|[Álvaro B Jiménez](https://github.com/albarji/)|
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| Stable Diffusion Mixture Canvas Pipeline SD 1.5 | A pipeline generates cohesive images by integrating multiple diffusion processes, each focused on a specific image region and considering boundary effects for smooth blending. Works by defining a list of Text2Image region objects that detail the region of influence of each diffuser. |[Stable Diffusion Mixture Canvas Pipeline SD 1.5](#stable-diffusion-mixture-canvas-pipeline-sd-15)|[](https://huggingface.co/spaces/albarji/mixture-of-diffusers)|[Álvaro B Jiménez](https://github.com/albarji/)|
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| Stable Diffusion Mixture Tiling Pipeline SDXL | A pipeline generates cohesive images by integrating multiple diffusion processes, each focused on a specific image region and considering boundary effects for smooth blending |[Stable Diffusion Mixture Tiling Pipeline SDXL](#stable-diffusion-mixture-tiling-pipeline-sdxl)|[](https://huggingface.co/spaces/elismasilva/mixture-of-diffusers-sdxl-tiling)|[Eliseu Silva](https://github.com/DEVAIEXP/)|
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| Stable Diffusion MoD ControlNet Tile SR Pipeline SDXL | This is an advanced pipeline that leverages ControlNet Tile and Mixture-of-Diffusers techniques, integrating tile diffusion directly into the latent space denoising process. Designed to overcome the limitations of conventional pixel-space tile processing, this pipeline delivers Super Resolution (SR) upscaling for higher-quality images, reduced processing time, and greater adaptability. |[Stable Diffusion MoD ControlNet Tile SR Pipeline SDXL](#stable-diffusion-mod-controlnet-tile-sr-pipeline-sdxl)|[](https://huggingface.co/spaces/elismasilva/mod-control-tile-upscaler-sdxl)|[Eliseu Silva](https://github.com/DEVAIEXP/)|
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| FABRIC - Stable Diffusion with feedback Pipeline | pipeline supports feedback from liked and disliked images |[Stable Diffusion Fabric Pipeline](#stable-diffusion-fabric-pipeline)|[Notebook](https://github.com/huggingface/notebooks/blob/main/diffusers/stable_diffusion_fabric.ipynb)|[Shauray Singh](https://shauray8.github.io/about_shauray/)|
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| sketch inpaint - Inpainting with non-inpaint Stable Diffusion | sketch inpaint much like in automatic1111 |[Masked Im2Im Stable Diffusion Pipeline](#stable-diffusion-masked-im2im)| - |[Anatoly Belikov](https://github.com/noskill)|
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| sketch inpaint xl - Inpainting with non-inpaint Stable Diffusion | sketch inpaint much like in automatic1111 |[Masked Im2Im Stable Diffusion XL Pipeline](#stable-diffusion-xl-masked-im2im)| - |[Anatoly Belikov](https://github.com/noskill)|
### Stable Diffusion MoD ControlNet Tile SR Pipeline SDXL
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This pipeline implements the [MoD (Mixture-of-Diffusers)]("https://arxiv.org/pdf/2408.06072") tiled diffusion technique and combines it with SDXL's ControlNet Tile process to generate SR images.
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This works better with 4x scales, but you can try adjusts parameters to higher scales.
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````python
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import torch
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from diffusers import DiffusionPipeline, ControlNetUnionModel, AutoencoderKL, UniPCMultistepScheduler, UNet2DConditionModel
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