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data/EULA.txt

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END-USER LICENSE AGREEMENT FOR ASEPRITE
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IMPORTANT: PLEASE READ THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT CAREFULLY BEFORE CONTINUING WITH THIS PROGRAM INSTALL.
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This End-User License Agreement ("EULA") is a legal agreement between you (either an individual or a single entity) and Igara Studio S.A. (hereinafter referred to as "Licensor"), for the software product(s) identified above which may include associated software components, media, printed materials, and "online" or electronic documentation ("SOFTWARE PRODUCT"). By installing, copying, or otherwise using the SOFTWARE PRODUCT, you agree to be bound by the terms of this EULA. This license agreement represents the entire agreement concerning the program between You and the Licensor, and it supersedes any prior proposal, representation, or understanding between the parties. If you do not agree to the terms of this EULA, do not install or use the SOFTWARE PRODUCT.
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The SOFTWARE PRODUCT is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. The SOFTWARE PRODUCT is licensed, not sold.
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1. GRANT OF LICENSE.
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The SOFTWARE PRODUCT is licensed as follows:
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(a) Installation and Use.
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The Licensor grants you the right to install and use copies of the SOFTWARE PRODUCT on your computer running a validly licensed copy of the operating system for which the SOFTWARE PRODUCT was designed.
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(b) Backup Copies.
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You may also make copies of the SOFTWARE PRODUCT as may be necessary for backup and archival purposes.
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2. DESCRIPTION OF OTHER RIGHTS AND LIMITATIONS.
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(a) Maintenance of Copyright Notices.
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You must not remove or alter any copyright notices on any and all copies of the SOFTWARE PRODUCT.
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(b) Distribution.
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You may not distribute copies of the SOFTWARE PRODUCT to third parties. Evaluation versions available for download from the Licensor's websites may be freely distributed.
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(c) Prohibition on Reverse Engineering, Decompilation, and Disassembly.
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You may not reverse engineer, decompile, or disassemble the SOFTWARE PRODUCT, except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation.
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(d) Rental.
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You may not rent, lease, or lend the SOFTWARE PRODUCT.
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(e) Support Services.
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The Licensor may provide you with support services related to the SOFTWARE PRODUCT ("Support Services"). Any supplemental software code provided to you as part of the Support Services shall be considered part of the SOFTWARE PRODUCT and subject to the terms and conditions of this EULA.
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(f) Compliance with Applicable Laws.
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You must comply with all applicable laws regarding use of the SOFTWARE PRODUCT.
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(g) Source code.
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You may only compile and modify the source code of the SOFTWARE PRODUCT for your own personal purpose or to propose a contribution to the SOFTWARE PRODUCT.
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3. TERMINATION
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Without prejudice to any other rights, the Licensor may terminate this EULA if you fail to comply with the terms and conditions of this EULA. In such event, you must destroy all copies of the SOFTWARE PRODUCT in your possession.
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4. COPYRIGHT
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All title, including but not limited to copyrights, in and to the SOFTWARE PRODUCT and any copies thereof are owned by the Licensor or its suppliers. All title and intellectual property rights in and to the content which may be accessed through use of the SOFTWARE PRODUCT is the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants you no rights to use such content. All rights not expressly granted are reserved by the Licensor.
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5. NO WARRANTIES
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The Licensor expressly disclaims any warranty for the SOFTWARE PRODUCT. The SOFTWARE PRODUCT is provided 'As Is' without any express or implied warranty of any kind, including but not limited to any warranties of merchantability, noninfringement, or fitness of a particular purpose. The Licensor does not warrant or assume responsibility for the accuracy or completeness of any information, text, graphics, links or other items contained within the SOFTWARE PRODUCT. The Licensor makes no warranties respecting any harm that may be caused by the transmission of a computer virus, worm, time bomb, logic bomb, or other such computer program. The Licensor further expressly disclaims any warranty or representation to Authorized Users or to any third party.
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6. LIMITATION OF LIABILITY
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In no event shall the Licensor be liable for any damages (including, without limitation, lost profits, business interruption, or lost information) rising out of 'Authorized Users' use of or inability to use the SOFTWARE PRODUCT, even if the Licensor has been advised of the possibility of such damages. In no event will the Licensor be liable for loss of data or for indirect, special, incidental, consequential (including lost profit), or other damages based in contract, tort or otherwise. The Licensor shall have no liability with respect to the content of the SOFTWARE PRODUCT or any part thereof, including but not limited to errors or omissions contained therein, libel, infringements of rights of publicity, privacy, trademark rights, business interruption, personal injury, loss of privacy, moral rights or the disclosure of confidential information.

data/README.md

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# Aseprite
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[![Build Status](https://travis-ci.org/aseprite/aseprite.svg)](https://travis-ci.org/aseprite/aseprite)
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[![Build status](https://ci.appveyor.com/api/projects/status/kdu2gt7ls014i25h?svg=true)](https://ci.appveyor.com/project/dacap/aseprite)
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[![Discourse Community](https://img.shields.io/badge/discourse-community-brightgreen.svg?style=flat)](https://community.aseprite.org/)
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[![Discord Server](https://discordapp.com/api/guilds/324979738533822464/embed.png)](https://discord.gg/Yb2CeX8)
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## Introduction
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**Aseprite** is a program to create animated sprites. Its main features are:
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* Sprites are composed of [layers & frames](https://www.aseprite.org/docs/timeline/) as separated concepts.
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* Support for [color profiles](https://www.aseprite.org/docs/color-profile/) and different [color modes](https://www.aseprite.org/docs/color-mode/): RGBA, Indexed (palettes up to 256 colors), Grayscale.
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* [Animation facilities](https://www.aseprite.org/docs/animation/), with real-time [preview](https://www.aseprite.org/docs/preview-window/) and [onion skinning](https://www.aseprite.org/docs/onion-skinning/).
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* [Export/import](https://www.aseprite.org/docs/exporting/) animations to/from [sprite sheets](https://www.aseprite.org/docs/sprite-sheet/), GIF files, or sequence of PNG files (and FLC, FLI, JPG, BMP, PCX, TGA).
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* [Multiple editors](https://www.aseprite.org/docs/workspace/#drag-and-drop-tabs) support.
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* [Layer groups](https://imgur.com/x3OKkGj) for organizing your work, and [reference layers](https://twitter.com/aseprite/status/806889204601016325) for rotoscoping.
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* Pixel-art specific tools like [Pixel Perfect freehand mode](https://imgur.com/0fdlNau), [Shading ink](https://www.aseprite.org/docs/shading/), [Custom Brushes](https://twitter.com/aseprite/status/1196883990080344067), [Outlines](https://twitter.com/aseprite/status/1126548469865431041), [Wide Pixels](https://imgur.com/1yZKUcs), etc.
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* Other special drawing tools like [Pressure sensitivity](https://twitter.com/aseprite/status/1253770784708886533), [Symmetry Tool](https://twitter.com/aseprite/status/659709226747625472), [Stroke and Fill](https://imgur.com/7JZQ81o) selection, [Gradients](https://twitter.com/aseprite/status/1126549217856622597).
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* [Tiled mode](https://twitter.com/pixel__toast/status/1132079817736695808) useful to draw patterns and textures.
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* [Transform multiple frames/layers](https://twitter.com/aseprite/status/1170007034651172866) at the same time.
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* [Lua scripting capabilities](https://www.aseprite.org/docs/scripting/).
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* [CLI - Command Line Interface](https://www.aseprite.org/docs/cli/) to automatize tasks.
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* [Quick Reference / Cheat Sheet](https://www.aseprite.org/quickref/) keyboard shortcuts ([customizable keys](https://imgur.com/rvAUxyF) and [mouse wheel](https://imgur.com/oNqFqVb)).
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* [Reopen closed files](https://twitter.com/aseprite/status/1202641475256881153) and [recover data](https://www.aseprite.org/docs/data-recovery/) in case of crash.
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* Undo/Redo for every operation and support for [non-linear undo](https://imgur.com/9I42fZK).
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* [More features & tips](https://twitter.com/aseprite/status/1124442198651678720)
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## Issues
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There is a list of
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[Known Issues](https://github.com/aseprite/aseprite/issues) (things
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to be fixed or that aren't yet implemented).
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If you found a bug or have a new idea/feature for the program,
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[you can report them](https://github.com/aseprite/aseprite/issues/new).
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## Support
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You can ask for help in:
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* [Aseprite Community](https://community.aseprite.org/)
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* [Aseprite Discord Server](https://discord.gg/Yb2CeX8)
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* Official support: [support@aseprite.org](mailto:support@aseprite.org)
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* Social networks and community-driven places:
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[Twitter](https://twitter.com/aseprite/),
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[Facebook](https://facebook.com/aseprite/),
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[YouTube](https://www.youtube.com/user/aseprite),
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[Instagram](https://www.instagram.com/aseprite/).
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## Authors
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[Igara Studio](https://www.igarastudio.com/) is developing Aseprite:
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* [David Capello](https://davidcapello.com/): Lead developer, fixing
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issues, new features, and user support.
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* [Gaspar Capello](https://github.com/Gasparoken): Developer, fixing
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issues and new features.
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## Credits
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The default Aseprite theme was introduced in v0.8, created by:
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* [Ilija Melentijevic](https://ilkke.net/)
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Aseprite includes color palettes created by:
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* [Richard "DawnBringer" Fhager](http://pixeljoint.com/p/23821.htm), [16 colors](http://pixeljoint.com/forum/forum_posts.asp?TID=12795), [32 colors](http://pixeljoint.com/forum/forum_posts.asp?TID=16247).
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* [Arne Niklas Jansson](http://androidarts.com/), [16 colors](http://androidarts.com/palette/16pal.htm), [32 colors](http://wayofthepixel.net/index.php?topic=15824.msg144494).
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* [ENDESGA Studios](https://twitter.com/ENDESGA), [EDG16 and EDG32](https://forums.tigsource.com/index.php?topic=46126.msg1279124#msg1279124), and [other palettes](https://twitter.com/ENDESGA/status/865812366931353600).
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* [Hyohnoo Games](https://twitter.com/Hyohnoo), [mail24](https://twitter.com/Hyohnoo/status/797472587974639616) palette.
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* [Davit Masia](https://twitter.com/DavitMasia), [matriax8c](https://twitter.com/DavitMasia/status/834862452164612096) palette.
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* [Javier Guerrero](https://twitter.com/Xavier_Gd), [nyx8](https://twitter.com/Xavier_Gd/status/868519467864686594) palette.
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* [Adigun A. Polack](https://twitter.com/adigunpolack), [AAP-64](http://pixeljoint.com/pixelart/119466.htm), [AAP-Splendor128](http://pixeljoint.com/pixelart/120714.htm), [SimpleJPC-16](http://pixeljoint.com/pixelart/119844.htm), and [AAP-Micro12](http://pixeljoint.com/pixelart/121151.htm) palette.
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* [PineTreePizza](https://twitter.com/PineTreePizza), [Rosy-42](https://twitter.com/PineTreePizza/status/1006536191955623938) palette.
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It tries to replicate some pixel-art algorithms:
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* [RotSprite](http://forums.sonicretro.org/index.php?showtopic=8848&st=15&p=159754&#entry159754) by Xenowhirl.
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* [Pixel perfect drawing algorithm](https://deepnight.net/blog/tools/pixel-perfect-drawing/) by [Sébastien Bénard](https://twitter.com/deepnightfr) and [Carduus](https://twitter.com/CarduusHimself/status/420554200737935361).
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Thanks to [third-party open source projects](docs/LICENSES.md), to
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[contributors](https://www.aseprite.org/contributors/), and all the
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people who have contributed ideas, patches, bugs report, feature
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requests, donations, and help me to develop Aseprite.
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## License
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This program is distributed under three different licenses:
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1. Source code and official releases/binaries are distributed under
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our [End-User License Agreement for Aseprite (EULA)](EULA.txt). Please check
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that there are [modules/libraries in the source code](src/README.md) that
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are distributed under the MIT license
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(e.g. [laf](https://github.com/aseprite/laf),
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[clip](https://github.com/aseprite/clip),
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[undo](https://github.com/aseprite/undo),
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[observable](https://github.com/aseprite/observable),
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[ui](src/ui), etc.).
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2. You can request a special
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[educational license](https://www.aseprite.org/faq/#is-there-an-educational-license)
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in case you are a teacher in an educational institution and want to
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use Aseprite in your classroom (in-situ).
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3. Steam releases are distributed under the terms of the
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[Steam Subscriber Agreement](http://store.steampowered.com/subscriber_agreement/).
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You can get more information about Aseprite license in the
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[FAQ](https://www.aseprite.org/faq/#licensing-&-commercial).

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