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<td><p><codeclass="docutils literal notranslate"><spanclass="pre">I.P.</span></code> Global Fast Fourier Transform (FFT) with finite order. Compute extremely intensive!</p></td>
<p>As for your reference, and configured as defaults, the <em>Berkeley LCS Tutorials</em> used <codeclass="docutils literal notranslate"><spanclass="pre">RK4</span></code> for advection, interpolated by <codeclass="docutils literal notranslate"><spanclass="pre">tricubic</span></code>. Although non detailed, <codeclass="docutils literal notranslate"><spanclass="pre">grad_order=2</span></code> was employed by them from the equation, supposing the mesh is sufficiently refined.
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Please always notice that, although providing much better numerical precision and looks cool in papers, high-order methods could be resource-consuming, even hundreds of times.</p>
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</section>
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<sectionid="dynamic-lcs-window">
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<h2>Dynamic LCS Window<aclass="headerlink" href="#dynamic-lcs-window" title="Link to this heading"></a></h2>
|``if_visual``| Glace visualization enabler| ``0`` or ``1`` | Take a pop-up glance on the results after computation for check with a rudimentary appearance.|
As for your reference, and configured as defaults, the *Berkeley LCS Tutorials* used ``RK4`` for advection, interpolated by ``tricubic``. Although non detailed, ``grad_order=2`` was employed by them from the equation, supposing the mesh is sufficiently refined.
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Please always notice that, although providing much better numerical precision and looks cool in papers, high-order methods could be resource-consuming, even hundreds of times.
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Dynamic LCS Window
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@@ -97,6 +102,14 @@ Dynamic LCS Window
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| ``win_step`` | Window step for dynamic LCS | ``<float>`` | Stepping in frames. Better smaller than ``win_size/2`` for capturing dynamic patterns. |
| ``if_visual`` | Glace visualization enabler | ``0`` or ``1`` | Take a pop-up glance on the results after computation for check with a rudimentary appearance. |
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