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.doctrees/2_theory.doctree

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.doctrees/6_inputdeck.doctree

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2_theory.html

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</div><div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="Navigation menu">
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<ul class="current">
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<li class="toctree-l1"><a class="reference internal" href="1_requirements.html">Requirements and Quickstart</a></li>
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<li class="toctree-l1 current"><a class="current reference internal" href="#">Theory of FTLE and LCS</a></li>
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<li class="toctree-l1 current"><a class="current reference internal" href="#">Theory of FTLE and LCS</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="#steady-lcs">Steady LCS</a></li>
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<li class="toctree-l2"><a class="reference internal" href="#unsteady-lcs">Unsteady LCS</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="3_numerical.html">Numerical Methods</a></li>
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<li class="toctree-l1"><a class="reference internal" href="4_input.html">Input Data Files</a></li>
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<li class="toctree-l1"><a class="reference internal" href="5_gui.html">Graphical User Interface (GUI)</a></li>
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<section id="theory-of-ftle-and-lcs">
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<span id="theory"></span><h1>Theory of FTLE and LCS<a class="headerlink" href="#theory-of-ftle-and-lcs" title="Link to this heading"></a></h1>
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<p>This page introduces the theory of Finite-Time Lyapunov Exponents (FTLE) and Lagrangian Coherent Structures (LCS). It covers the mathematical foundations and applications of these concepts in fluid dynamics and other fields.</p>
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<section id="steady-lcs">
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<span id="steady"></span><h2>Steady LCS<a class="headerlink" href="#steady-lcs" title="Link to this heading"></a></h2>
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</section>
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<section id="unsteady-lcs">
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<span id="unsteady"></span><h2>Unsteady LCS<a class="headerlink" href="#unsteady-lcs" title="Link to this heading"></a></h2>
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</section>
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</section>
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6_inputdeck.html

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<tbody>
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<tr class="row-even"><td><p><code class="docutils literal notranslate"><span class="pre">dyn_mode</span></code></p></td>
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<td><p>Dynamic LCS mode selector</p></td>
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<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code> or <code class="docutils literal notranslate"><span class="pre">1</span></code></p></td>
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<td><p>NA</p></td>
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<td><p>(<code class="docutils literal notranslate"><span class="pre">0</span></code>)</p></td>
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<td><p>Treat this input as a steady whole :ref:<code class="docutils literal notranslate"><span class="pre">steady</span></code>.</p></td>
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</tr>
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<tr class="row-odd"><td></td>
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<td></td>
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<td><p><code class="docutils literal notranslate"><span class="pre">1</span></code></p></td>
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<td></td>
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</tr>
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<tr class="row-odd"><td><p><code class="docutils literal notranslate"><span class="pre">win_size</span></code></p></td>
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<tr class="row-even"><td><p><code class="docutils literal notranslate"><span class="pre">win_size</span></code></p></td>
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<td><p>Window size for dynamic LCS</p></td>
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<td><p><code class="docutils literal notranslate"><span class="pre">&lt;float&gt;</span></code></p></td>
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<td><p>NA</p></td>
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</tr>
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<tr class="row-even"><td><p><code class="docutils literal notranslate"><span class="pre">win_step</span></code></p></td>
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<tr class="row-odd"><td><p><code class="docutils literal notranslate"><span class="pre">win_step</span></code></p></td>
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<td><p>Window step for dynamic LCS</p></td>
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<td><p><code class="docutils literal notranslate"><span class="pre">&lt;float&gt;</span></code></p></td>
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<td><p>NA</p></td>

_sources/2_theory.rst.txt

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Theory of FTLE and LCS
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======================
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This page introduces the theory of Finite-Time Lyapunov Exponents (FTLE) and Lagrangian Coherent Structures (LCS). It covers the mathematical foundations and applications of these concepts in fluid dynamics and other fields.
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This page introduces the theory of Finite-Time Lyapunov Exponents (FTLE) and Lagrangian Coherent Structures (LCS). It covers the mathematical foundations and applications of these concepts in fluid dynamics and other fields.
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.. _steady:
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Steady LCS
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--------------
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.. _unsteady:
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Unsteady LCS
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--------------

_sources/6_inputdeck.rst.txt

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index.html

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<li class="toctree-l2"><a class="reference internal" href="1_requirements.html#quickstart">Quickstart</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="2_theory.html">Theory of FTLE and LCS</a></li>
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<li class="toctree-l1"><a class="reference internal" href="2_theory.html">Theory of FTLE and LCS</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="2_theory.html#steady-lcs">Steady LCS</a></li>
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<li class="toctree-l2"><a class="reference internal" href="2_theory.html#unsteady-lcs">Unsteady LCS</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="3_numerical.html">Numerical Methods</a></li>
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<li class="toctree-l1"><a class="reference internal" href="4_input.html">Input Data Files</a></li>
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<li class="toctree-l1"><a class="reference internal" href="5_gui.html">Graphical User Interface (GUI)</a></li>

objects.inv

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searchindex.js

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