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Zaffs staffs
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package game.location.varrock
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import api.predef.*
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import api.predef.ext.*
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import api.shop.dsl.ShopHandler
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import io.luna.game.event.impl.ServerStateChangedEvent.ServerLaunchEvent
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import io.luna.game.model.item.shop.BuyPolicy
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import io.luna.game.model.item.shop.Currency
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import io.luna.game.model.item.shop.RestockPolicy
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import io.luna.game.model.mob.dialogue.Expression
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import io.luna.game.model.item.shop.*
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import io.luna.game.model.mob.wandering.*
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val shopkeeperId = 546
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ShopHandler.create("Zaff's Superior Staffs!") {
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buy = BuyPolicy.EXISTING
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restock = RestockPolicy.FAST
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currency = Currency.COINS
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sell {
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"Staff" x 5
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"Magic staff" x 5
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"Staff of air" x 2
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"Staff of water" x 2
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"Staff of earth" x 2
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"Staff of fire" x 2
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}
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open {
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npc2 += shopkeeperId
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}
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}
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npc1(shopkeeperId) {
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plr.newDialogue()
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.npc(targetNpc.id, "Would you like to buy or sell some staffs?")
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.options("Yes, please!", {
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plr.overlays.open(ShopInterface(world, "Zaff's Superior Staffs!"))
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}, "No, thank you.", {
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plr.newDialogue()
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.player("No, thank you.")
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.npc(targetNpc.id, "Well, 'stick' your head in again", "if you change your mind.")
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.player("Huh, terrible pun!", "You just can't get the 'staff' these days!")
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.open()
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})
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.open()
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}
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on(ServerLaunchEvent::class) {
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world.addNpc(
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id = shopkeeperId,
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x = 3202,
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y = 3433)
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.startWandering(2, WanderingFrequency.NORMAL)
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}

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