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Releases: hyperdefined/ToolStats

1.9.1

29 Jan 04:13
434f0df

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  • Turning off statistics via configuration now fully disables the data from the item, rather than turning off just the lore. This means the items won't track data regardless of configuration.
  • Adding tokens to items now follows the configuration for statistics that are disabled/enabled.
  • When hashes are disabled, remove them from items that have it.
  • Added missing fishing-rod to configuration sections.
  • Added missing crops-harvested to configuration.
  • Configuration now updates in order from lowest configuration version to highest.

1.9

27 Jan 00:00
f78609b

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1.9

1.8.7

22 Jan 23:21
ff578e1

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  • Fix bow/crossbow off-hand detection.
  • Finally handle shift-clicking via trades & crafting. This means the warning message is gone and all items that were crafted/traded have the correct data now.
  • Revert back to string comparison for lore detecting. This should fix anymore duplicate entries.

1.8.6

18 Jan 18:08
98ee84a

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  • Fix handling empty messages in config.

1.8.5

17 Dec 22:48
7b12a13

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  • Fix issues with shift-clicking crafting and trading throwing a NullPointerException.

1.8.4

15 Dec 23:33
6b263be

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  • Migrated to Paper API, which drops support for Spigot.
  • Updated to Java 21.

1.8.3

08 Oct 01:21
50b5823

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  • Fixed compatibility with EntityDamageEvent.DamageCause on older MC versions (#81).
  • Added support for mace (#82).
  • Added support for custom mob names for "dropped by" tags (#71).
  • Fixed duplicate "dropped by" tags from happening (#79).

1.8.2

10 Sep 20:03
227723f

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  • Add support for gradients in item lores (#72).
  • Fix flight time showing insanely high numbers (#74).
  • Fix trident lore having duplicate entries (#75).

1.8.1

09 Sep 03:04
a43155b

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  • Fixed armor damage lore being repeated on armor (#70).
  • Fixed "arrows shot" and "damage taken" on /toolstats reset not being added to lore.

1.8

07 Sep 19:55
e9782c2

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1.8
  • Added support for hex colors in lore (#68).
  • Added "flight time" to elytras (#62).
  • Fixed lore system breaking under certain situations. This is a complete overhaul of the lore system again, you won't need to do anything.