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lines changed Original file line number Diff line number Diff line change 105105#define STENCIL_MASK_ALL 0xFF
106106#define STENCIL_MASK_NONE 0
107107
108- //Main view
108+ //Main view
109109#define STENCIL_MASK_NO_FOG 0x1
110110#define STENCIL_MASK_NO_LIGHTING 0x2
111111#define STENCIL_MASK_NO_BLOOM 0x4
112112#define STENCIL_MASK_NO_GLOW_BLUR 0x8
113113#define STENCIL_MASK_HAS_FLATSHADE 0x10
114114#define STENCIL_MASK_HAS_DECAL 0x20
115- #define STENCIL_MASK_NO_GLOW_COLOR 0x20
116115#define STENCIL_MASK_HAS_OUTLINE 0x40
116+ #define STENCIL_MASK_NO_GLOW_COLOR 0x40
117117
118118//Studio view
119119#define STENCIL_MASK_HAS_SHADOW 0x1
Original file line number Diff line number Diff line change @@ -58,7 +58,7 @@ const float turbsin[] = {
5858void main()
5959{
6060 vec3 vertpos = in_vertex;
61- vec4 worldpos4 = EntityUBO.entityMatrix * vec4 (vertpos, 1.0 );
61+ vec4 worldpos4 = EntityUBO.r_entityMatrix * vec4 (vertpos, 1.0 );
6262
6363#if defined(LEGACY_ENABLED)
6464
@@ -86,7 +86,7 @@ void main()
8686
8787 vec4 normal4 = vec4 (in_normal, 0.0 );
8888
89- v_normal = normalize ((EntityUBO.entityMatrix * normal4).xyz);
89+ v_normal = normalize ((EntityUBO.r_entityMatrix * normal4).xyz);
9090
9191 gl_Position = GetCameraProjMatrix(0 ) * GetCameraWorldMatrix(0 ) * worldpos4;
9292
Original file line number Diff line number Diff line change @@ -149,7 +149,7 @@ void main(void)
149149
150150#if 1 // Use smooth normal for vertex scaling
151151 vec4 smoothnormal4 = vec4 (in_smoothnormal.xyz, 0.0 );
152- smoothnormal3 = normalize ((EntityUBO.r_entityMatrix * smoothnormal4).xyz);
152+ vec3 smoothnormal3 = normalize ((EntityUBO.r_entityMatrix * smoothnormal4).xyz);
153153
154154 worldpos4.xyz += smoothnormal3.xyz * EntityUBO.r_scale;
155155#endif
Original file line number Diff line number Diff line change @@ -169,8 +169,8 @@ class CIndirectDrawAttrib
169169#define STENCIL_MASK_NO_GLOW_BLUR 0x8
170170#define STENCIL_MASK_HAS_FLATSHADE 0x10
171171#define STENCIL_MASK_HAS_DECAL 0x20
172- #define STENCIL_MASK_NO_GLOW_COLOR 0x20
173172#define STENCIL_MASK_HAS_OUTLINE 0x40
173+ #define STENCIL_MASK_NO_GLOW_COLOR 0x40
174174
175175// Studio view
176176#define STENCIL_MASK_HAS_SHADOW 0x1
Original file line number Diff line number Diff line change @@ -4288,7 +4288,7 @@ void R_SetupGLForViewModel(void)
42884288
42894289void R_SetupGL (void )
42904290{
4291- GL_BeginDebugGroup (" R_SetupGL" );
4291+ // GL_BeginDebugGroup("R_SetupGL");
42924292
42934293 auto CurrentFBO = GL_GetCurrentSceneFBO ();
42944294
@@ -4454,7 +4454,7 @@ void R_SetupGL(void)
44544454 InvertMatrix (gWorldToScreen , gScreenToWorld );
44554455 }
44564456
4457- GL_EndDebugGroup ();
4457+ // GL_EndDebugGroup();
44584458}
44594459
44604460void R_CheckVariables (void )
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