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update glsl
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Build/svencoop/renderer/shader/studio_shader.frag.glsl

Lines changed: 1 addition & 1 deletion
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@@ -848,7 +848,7 @@ void main(void)
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vec3 sceneWorldPos = GenerateWorldPositionFromDepth(screenTexCoord, sceneDepthValue);
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if (distance(sceneWorldPos, vWorldPos) < 3.0){
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if (distance(sceneWorldPos, vWorldPos) < 4.0){
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vec4 mixDiffuseColor = texture(mixDiffuseTex, screenTexCoord);
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