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1 | | --- Procedural Realms Mapping Script for Mudlet v0.3.1 |
| 1 | +-- Procedural Realms Mapping Script for Mudlet v0.4.0 |
2 | 2 | -- by Stack (https://ilpdev.com/prs) based on generic GMCP mapping script |
3 | 3 | -- by Blizzard (https://worldofpa.in) based upon an MSDP script from the Mudlet |
4 | 4 | -- forums in the generic mapper thread with pieces from Jor'Mox's generic mapper |
@@ -27,8 +27,9 @@ local terrain_types = { |
27 | 27 | ["Bridge"] = {id = 20, r = 255, g = 255, b = 255}, |
28 | 28 | ["Road"] = {id = 21, r = 0, g = 128, b = 128}, |
29 | 29 | ["Steppe"] = {id = 22, r = 255, g = 255, b = 0}, |
30 | | - ["Scrublands"] = {id = 19, r = 128, g = 128, b = 0}, |
31 | | - ["Wasteland"] = {id = 20, r = 128, g = 0, b = 0}, |
| 30 | + ["Scrublands"] = {id = 23, r = 128, g = 128, b = 0}, |
| 31 | + ["Wasteland"] = {id = 24, r = 128, g = 0, b = 0}, |
| 32 | + ["Fence"] = {id = 25, r = 255, g = 255, b = 255}, |
32 | 33 | } |
33 | 34 |
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34 | 35 | -- list of possible movement directions and appropriate coordinate changes |
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