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feat: ✨ add Fence terrrain color
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prs-mapper.lua

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@@ -1,4 +1,4 @@
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-- Procedural Realms Mapping Script for Mudlet v0.3.1
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-- Procedural Realms Mapping Script for Mudlet v0.4.0
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-- by Stack (https://ilpdev.com/prs) based on generic GMCP mapping script
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-- by Blizzard (https://worldofpa.in) based upon an MSDP script from the Mudlet
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-- forums in the generic mapper thread with pieces from Jor'Mox's generic mapper
@@ -27,8 +27,9 @@ local terrain_types = {
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["Bridge"] = {id = 20, r = 255, g = 255, b = 255},
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["Road"] = {id = 21, r = 0, g = 128, b = 128},
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["Steppe"] = {id = 22, r = 255, g = 255, b = 0},
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["Scrublands"] = {id = 19, r = 128, g = 128, b = 0},
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["Wasteland"] = {id = 20, r = 128, g = 0, b = 0},
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["Scrublands"] = {id = 23, r = 128, g = 128, b = 0},
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["Wasteland"] = {id = 24, r = 128, g = 0, b = 0},
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["Fence"] = {id = 25, r = 255, g = 255, b = 255},
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}
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-- list of possible movement directions and appropriate coordinate changes

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