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lines changed Original file line number Diff line number Diff line change @@ -60,13 +60,22 @@ window.onload = function () { //when game starts
6060 break ;
6161 case " " :
6262 e . preventDefault ( )
63- playerVelY = - 10 ;
63+ if ( onGround ) {
64+ playerVelY = - 10 ;
65+ onGround = false ;
66+ }
6467 break ;
6568 case "w" :
66- playerVelY = - 10 ;
69+ if ( onGround ) {
70+ playerVelY = - 10 ;
71+ onGround = false ;
72+ }
6773 break ;
6874 case "ArrowUp" :
69- playerVelY = - 10 ;
75+ if ( onGround ) {
76+ playerVelY = - 10 ;
77+ onGround = false ;
78+ }
7079 break ;
7180
7281 }
@@ -108,19 +117,23 @@ function update() {
108117 playerVelX = 0
109118 }
110119 // Calculating gravity
111- playerVelY += gravity ;
120+ if ( ! onGround ) {
121+ playerVelY += gravity ;
122+ }
112123
113124 // Player x movement
114125 player . x += playerVelX ;
115126
116127 // Collision detection with platforms
128+ onGround = false ;
117129 for ( let i = 0 ; i < platformArray . length ; i ++ ) {
118130 let platform = platformArray [ i ] ;
119131 if ( player . x + player . width > platform . x && player . x < platform . x + platform . width ) {
120- if ( player . y + player . height > platform . y && player . y < platform . y + platform . height ) {
132+ if ( player . y + player . height > platform . y && player . y + player . height < platform . y + platform . height ) {
121133 // If player is moving downwards and touches the platform
122134 if ( playerVelY > 0 ) {
123135 player . y = platform . y - player . height ;
136+ onGround = true ;
124137 playerVelY = 0 ;
125138 }
126139 // If player is moving upwards and touches the platform
@@ -135,6 +148,7 @@ function update() {
135148 // Collision detection with ground
136149 if ( player . y + player . height > groundHeight ) {
137150 player . y = groundHeight - player . height ;
151+ onGround = true ;
138152 playerVelY = 0 ;
139153 }
140154
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