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Hello, thanks for the great library. However even simple attempts give me systematic infinite loops.
Vector2[] data = new []
{
new Vector2(-1, -1),
new Vector2(1, -1),
new Vector2(1, 1),
new Vector2(-1, 1),
};
IntVector[] iPoints = iGeom.Int(data);
PathLayout pathLayout = new PathLayout(0, data.Length, false);
PlainShape shape = new(iPoints, new[] {pathLayout}, Allocator.Temp);
Mesh mesh = shape.DelaunayTriangulate(iGeom);
I feel like some kind of general safety loop counter would help for debugging these cases.
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