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update to 0.6.0 and release a new version
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README.md

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## WebGlobe
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[![Build Status](https://travis-ci.org/iSpring/WebGlobe.svg?branch=develop)](https://travis-ci.org/iSpring/WebGlobe)
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[![Release](https://img.shields.io/badge/release-0.5.1-blue.svg)](https://github.com/iSpring/WebGlobe/releases)
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[![Release](https://img.shields.io/badge/release-0.6.0-blue.svg)](https://github.com/iSpring/WebGlobe/releases)
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[![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/iSpring/WebGlobe)
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[![Chrome 8+](https://img.shields.io/badge/Chrome-8+-1DA362.svg)](http://caniuse.com/#search=WebGL)

package.json

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{
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"name": "webglobe",
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"version": "0.5.9",
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"version": "0.6.0",
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"description": "A WebGL virtual globe and map engine.",
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"main": "require.js",
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"scripts": {

src/core/world/Kernel.ts

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export default class Kernel{
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static gl: WebGLRenderingContextExtension = null;
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static idCounter: number = 0;
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static readonly version: string = "0.5.9";
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static readonly version: string = "0.6.0";
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static readonly SCALE_FACTOR: number = SCALE_FACTOR;
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static readonly REAL_EARTH_RADIUS: number = REAL_EARTH_RADIUS;
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static readonly EARTH_RADIUS: number = EARTH_RADIUS;

versions.md

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- 0.5.8 重新修改了resolutionFactor1和resolutionFactor2的值,确保图片是256大小显示,并且确保getResolution()和getResolutionInWorld()方法用于让其他类调用获取实际的分辨率
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- 0.5.9
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- 使得Glboe支持resolutionFactor参数,并且在webapp.html中设置值为1.2
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- 优化了webapp.html搜索体验,支持“当前位置”
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- 使得Globe支持resolutionFactor参数,并且在webapp.html中设置值为1.2
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- 优化了webapp.html搜索体验,支持“当前位置”
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- 0.6.0 更新README.md和图片,发布新版本

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