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Description
This feature was already started in CameraUtils.animateCameraToLookAtTarget ,
This feature allows you to position the camera on coordinates or an extend. It works in both planar and globe viewers. It takes into account the loading of the DTM, which can cause the terrain to pass over the camera. There are several parameters: tilt, heading, distance, animated. It is used in GlobeControls and could also be used in PlanarControls. This is a possibility for factorization. For this, the layer must have a footprint property. I had asked @ftoromanoff to keep it in Clouds Layer. Unfortunately, I don't have time to start this factorization at the moment.
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