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Hi!
Thanks for sharing this wonderful repo!
I'm quite new to computer graphics, if I understand the paper correctly, radiance hints generation involves first using estimated depth map of the foreground object, and then Blender's Cycle path tracer. I'm wondering what are the intermediate steps between the estimated depth map and passing it into Blender; how are the 4 radiance hints referred to in the paper generated? Are they a result of using the depth map and Disney's BRDF model?
thanks a lot
Muye
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