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* update readme
* note on pre-built envs
* Update README.md
* Fix README reference in Sphinx index to correctly include project overview
* Update question.md
* Buildable on ubuntu, tests and standalone disabled
* update win instructions
* update project url
* Add Doc for transition from airsim and solve a conflict
* AirSim vnext to Project AirSim
* Add GitHub issue templates, PR template, and Windows CI workflow
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Co-authored-by: jonyMarino <jonymarino@gmail.com>
Co-authored-by: Jonathan <unrealempowerment@gmail.com>
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@@ -68,11 +68,11 @@ Our project's roadmap and future direction are defined through GitHub issues and
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See **[Installing system prerequisites](docs/system_specs.md#installing-system-prerequisites)** for information about Windows/Linux system setup needed before running Project AirSim.
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### 1. Develop with Project AirSim source
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### 1. Pre-built environment binaries
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> I'm going to build the sim libs, Plugin, Blocks, and my own UE project environment from the ground up so I can customize it to my application.
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> I just want to download and run a Project AirSim environment and drive it with some Python code.
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*Note:* You can either build Project AirSim from source or download pre-built binaries to use with the Python client. Currently, only the classic Blocks environment is available. If you require another environment (e.g., urban, geo-specific, etc.), you can sponsor its maintenance by contacting [info@iamaisim.com](mailto:info@iamaisim.com).
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*Note:* You can either build Project AirSim from source or download pre-built binaries to use with the Python client. Currently, only the classic Blocks environment is available. If you require another environment (e.g., urban, geo-specific, etc.), you can sponsor its maintenance by contacting [envs@iamaisim.com](mailto:envs@iamaisim.com).
Copy file name to clipboardExpand all lines: docs/development/dev_setup_win.md
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1. A) To develop with **VS Code**:
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First, install the **[VS 2019 C++ build tools](https://visualstudio.microsoft.com/visual-cpp-build-tools/)** with:
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First, install the **[VS 2022 C++ build tools](https://visualstudio.microsoft.com/visual-cpp-build-tools/)** with:
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-`C++ build tools` workload
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-`Desktop development with C++` workload
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-`.NET Framework 4.8 SDK` individual component
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-`.NET Core SDK` individual component
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-(no)`.NET Core SDK` individual component
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Second, install **[VS Code](https://code.visualstudio.com/)** with the following extensions:
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-`.NET Framework 4.8 SDK` individual component
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-`.NET Core SDK` individual component
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2. Install the **[Epic Games Launcher](https://www.unrealengine.com/en-US/)** and install Unreal Engine 4.25 binary (requires Epic account log-in). While selecting the engine version to install, there is also an `Options` section where you can enable downloading `Editor symbols for debugging` (~30 GB) if desired. **Note**: Installing the engine can take a long time **(~1 hour)**.
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2. Install the **[Epic Games Launcher](https://www.unrealengine.com/en-US/)** and install Unreal Engine 5.2 binary (requires Epic account log-in). While selecting the engine version to install, there is also an `Options` section where you can enable downloading `Editor symbols for debugging` (~30 GB) if desired. **Note**: Installing the engine can take a long time **(~1 hour)**.
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3. Set a Windows environment variable for `UE_ROOT` to the installed folder, either through the Control Panel section `Edit environment variables for your account`, or by using the command line:
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