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Copy file name to clipboardExpand all lines: docs/development/dev_setup_win.md
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@@ -7,11 +7,11 @@ On Windows, Project AirSim can be developed with either Visual Studio 2019 or VS
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1. A) To develop with **VS Code**:
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First, install the **[VS 2019 C++ build tools](https://visualstudio.microsoft.com/visual-cpp-build-tools/)** with:
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First, install the **[VS 2022 C++ build tools](https://visualstudio.microsoft.com/visual-cpp-build-tools/)** with:
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-`C++ build tools` workload
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-`Desktop development with C++` workload
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-`.NET Framework 4.8 SDK` individual component
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-`.NET Core SDK` individual component
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-(no)`.NET Core SDK` individual component
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Second, install **[VS Code](https://code.visualstudio.com/)** with the following extensions:
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@@ -36,12 +36,12 @@ On Windows, Project AirSim can be developed with either Visual Studio 2019 or VS
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-`.NET Framework 4.8 SDK` individual component
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-`.NET Core SDK` individual component
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2. Install the **[Epic Games Launcher](https://www.unrealengine.com/en-US/)** and install Unreal Engine 4.25 binary (requires Epic account log-in). While selecting the engine version to install, there is also an `Options` section where you can enable downloading `Editor symbols for debugging` (~30 GB) if desired. **Note**: Installing the engine can take a long time **(~1 hour)**.
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2. Install the **[Epic Games Launcher](https://www.unrealengine.com/en-US/)** and install Unreal Engine 5.2 binary (requires Epic account log-in). While selecting the engine version to install, there is also an `Options` section where you can enable downloading `Editor symbols for debugging` (~30 GB) if desired. **Note**: Installing the engine can take a long time **(~1 hour)**.
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3. Set a Windows environment variable for `UE_ROOT` to the installed folder, either through the Control Panel section `Edit environment variables for your account`, or by using the command line:
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