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Merge pull request #24 from iamaisim/jonyMarino/update_win_doc
update windows build documentation doc
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docs/development/dev_setup_win.md

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@@ -7,11 +7,11 @@ On Windows, Project AirSim can be developed with either Visual Studio 2019 or VS
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1. A) To develop with **VS Code**:
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First, install the **[VS 2019 C++ build tools](https://visualstudio.microsoft.com/visual-cpp-build-tools/)** with:
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First, install the **[VS 2022 C++ build tools](https://visualstudio.microsoft.com/visual-cpp-build-tools/)** with:
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- `C++ build tools` workload
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- `Desktop development with C++` workload
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- `.NET Framework 4.8 SDK` individual component
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- `.NET Core SDK` individual component
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- (no)`.NET Core SDK` individual component
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Second, install **[VS Code](https://code.visualstudio.com/)** with the following extensions:
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- `.NET Framework 4.8 SDK` individual component
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- `.NET Core SDK` individual component
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2. Install the **[Epic Games Launcher](https://www.unrealengine.com/en-US/)** and install Unreal Engine 4.25 binary (requires Epic account log-in). While selecting the engine version to install, there is also an `Options` section where you can enable downloading `Editor symbols for debugging` (~30 GB) if desired. **Note**: Installing the engine can take a long time **(~1 hour)**.
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2. Install the **[Epic Games Launcher](https://www.unrealengine.com/en-US/)** and install Unreal Engine 5.2 binary (requires Epic account log-in). While selecting the engine version to install, there is also an `Options` section where you can enable downloading `Editor symbols for debugging` (~30 GB) if desired. **Note**: Installing the engine can take a long time **(~1 hour)**.
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3. Set a Windows environment variable for `UE_ROOT` to the installed folder, either through the Control Panel section `Edit environment variables for your account`, or by using the command line:
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```
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setx UE_ROOT "C:\Program Files\Epic Games\UE_4.25"
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setx UE_ROOT "C:\Program Files\Epic Games\UE_5.2"
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<restart the command prompt to refresh environment variables>
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```
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6. Clone the Project AirSim repo (HTTPS authentication is recommended for using Git Credential Manager):
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`git clone https://bizair.visualstudio.com/Project%20AirSim/_git/projectairsim`
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`git clone https://github.com/iamaisim/ProjectAirSim.git`
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7. Do the **[Project AirSim Client Setup](../client_setup.md#setting-up-the-client-on-windows)**.
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