So try closing the Unity project. Then delete the Library folder and open the project again. Observe multiple LocalizationSettings assets created, in my case it's always original LocalizationSettings + 17 more.
Also there are some errors like:
This happens in Unity v2021.3.21
The problem is in line 66 of the LocalizationSettings.cs because Resources.Load returns null while importing assets. So then it goes to the CreateSettingsAndSave which saves new assets after delay multiple times...