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load plugin didn't consider MP suffix #63

@comicfans

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@comicfans

linux debug build , TFE=false
will build
libEntitiesMPD.so
libGameMPD.so
libShadersD.so
(I've found CMakeLists.txt:631 only SHADERSLIB didn't append MP suffix, is this correct ?)

but when run game engine, it reports didn't found file libEntitiesD.so

which comes from EntityClass.cpp:242

    #ifndef NDEBUG
    fnmDLL = fnmDLL.FileDir()+"Debug\\"+fnmDLL.FileName()+_strModExt+"D"+fnmDLL.FileExt();
    #else
    fnmDLL = fnmDLL.FileDir()+fnmDLL.FileName()+_strModExt+fnmDLL.FileExt();
    #endif

this didn't consider MP suffix .

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