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Implement storing multiple Font atlases in a single asset. #132

@Dandielo

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@Dandielo

The idea is that baked font assets can contain multiple atlases with texture data and glyph information.
This would allow to limit the data usage in languages with 2000+ glyphs.

Especially that not all glyphs are reused with the same consistency. Loading an atlas might be even done by level / current location in game.

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    enhancementImprovements or additions to codefeatureRequest for a new feature or functionality

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