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chore: update readme
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CHANGELOG.md

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@@ -48,7 +48,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Added automatic UI generation for components using reflection and attributes.
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- Supported numeric, boolean, string, vector, color, enum, option, list, asset, and entity fields.
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- Added EntityRef type with automatic UI, filtering, and runtime UUID resolution.
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- Enabled entity linking with dropdown, viewport click, and drag-and-drop selection.
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- Enabled entity linking with drag-and-drop selection.
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- Make camera controls fps style
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- Update bevy_egui version to 0.38.
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README.md

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| **Redesigned Editor UI** | Complete UI/UX overhaul with split-screen layout: top panel for level management and playmode controls, right panel for entity properties editor, bottom panel for entity list, left panel for entity creation tools |
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| **Automatic UI Generation** | Automatic UI generation for components with support for numeric, boolean, string, vector, color, enum, option, list, asset, and entity fields |
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| **EntityRef System** | Entity linking system with automatic UI, filtering, and runtime UUID resolution. Supports dropdown selection, viewport click, and drag-and-drop |
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| **EntityRef System** | Entity linking system with automatic UI, filtering, and runtime UUID resolution. Supports drag-and-drop |
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| **Scene Gizmo** | Visual scene gizmo for camera orientation and control |
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| **Colored Axis Knobs** | Color-coded axis knobs (red for X, green for Y, blue for Z) automatically displayed for all three world axes |
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| **Camera Schemas** | Add camera controls with FPS-style movement for better 3D navigation, and ui switcher for camera modes |

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