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Rust port #10
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We (the rust-geo developers) need a B–O implementation for checking Polygon self-intersection (in order to do validity checks). The Dan Sunday version at geomalgorithms would probably be enough (since we don't need to identify the intersections in the the first instance) intially, but your version is a lot more comprehensive and well-tested. Would you be interested in helping to port it to Rust? There's no particular urgency, and it'd be great to have a high-quality implementation in the library.
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